Remove obsolete files

This commit is contained in:
Paul Chote
2010-04-02 02:25:16 +13:00
committed by Bob
parent 586266d2dc
commit a493577c8b
5 changed files with 274 additions and 588 deletions

View File

@@ -23,121 +23,105 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Reflection;
namespace OpenRA.FileFormats
{
public class OldMap
public class Map
{
public readonly string Title;
public readonly string Theater;
public readonly int INIFormat;
// Yaml map data
public int MapFormat = 1;
public string Title;
public string Description;
public string Author;
public int PlayerCount;
public string Preview;
public string Tileset;
public readonly int MapSize;
public readonly int XOffset;
public readonly int YOffset;
public int2 Offset { get { return new int2( XOffset, YOffset ); } }
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
public readonly int Width;
public readonly int Height;
public int2 Size { get { return new int2(Width, Height); } }
// Binary map data
public string Tiledata;
public byte TileFormat = 1;
public int2 MapSize;
public readonly OldTileReference[ , ] MapTiles;
public readonly List<ActorReference> Actors = new List<ActorReference>();
public int2 TopLeft;
public int2 BottomRight;
public readonly IEnumerable<int2> SpawnPoints;
public TileReference<ushort,byte>[ , ] MapTiles;
public TileReference<byte, byte>[ , ] MapResources;
static string Truncate( string s, int maxLength )
// Temporary compat hacks
public int XOffset {get {return TopLeft.X;}}
public int YOffset {get {return TopLeft.Y;}}
public int Width {get {return BottomRight.X-TopLeft.X;}}
public int Height {get {return BottomRight.Y-TopLeft.Y;}}
public string Theater {get {return Tileset;}}
public IEnumerable<int2> SpawnPoints {get {return Waypoints.Select(kv => kv.Value);}}
List<string> SimpleFields = new List<string>() {
"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Tiledata", "Preview", "MapSize", "TopLeft", "BottomRight"
};
public Map() {}
public Map(string filename)
{
return s.Length <= maxLength ? s : s.Substring(0,maxLength );
var yaml = MiniYaml.FromFileInPackage(filename);
// 'Simple' metadata
foreach (var field in SimpleFields)
{
if (!yaml.ContainsKey(field)) continue;
FieldLoader.LoadField(this,field,yaml[field].Value);
}
// Waypoints
foreach (var wp in yaml["Waypoints"].Nodes)
{
string[] loc = wp.Value.Value.Split(',');
Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1])));
}
// TODO: Players
// Actors
foreach (var kv in yaml["Actors"].Nodes.ToPairs())
{
string[] vals = kv.Second.Split(' ');
string[] loc = vals[2].Split(',');
var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[1]);
Actors.Add(kv.First,a);
}
// Rules
Rules = yaml["Rules"].Nodes;
LoadBinaryData(Tiledata);
}
public OldMap(string filename)
public void Save(string filepath)
{
IniFile file = new IniFile(FileSystem.Open(filename));
IniSection basic = file.GetSection("Basic");
Title = basic.GetValue("Name", "(null)");
INIFormat = int.Parse(basic.GetValue("NewINIFormat", "0"));
IniSection map = file.GetSection("Map");
Theater = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
XOffset = int.Parse(map.GetValue("X", "0"));
YOffset = int.Parse(map.GetValue("Y", "0"));
Width = int.Parse(map.GetValue("Width", "0"));
Height = int.Parse(map.GetValue("Height", "0"));
MapSize = (INIFormat == 3) ? 128 : 64;
MapTiles = new OldTileReference[ MapSize, MapSize ];
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
MapTiles[i, j] = new OldTileReference();
if (INIFormat == 3) // RA map
Dictionary<string, MiniYaml> root = new Dictionary<string, MiniYaml>();
var d = new Dictionary<string, MiniYaml>();
foreach (var field in SimpleFields)
{
UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
ReadRATrees(file);
}
else // CNC
{
UnpackCncTileData(FileSystem.Open(filename.Substring(0,filename.Length-4)+".bin"));
ReadCncOverlay(file);
ReadCncTrees(file);
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
root.Add(field,new MiniYaml(FieldSaver.FormatValue(this,f),null));
}
root.Add("Actors",MiniYaml.FromDictionary<string,ActorReference>(Actors));
root.Add("Waypoints",MiniYaml.FromDictionary<string,int2>(Waypoints));
LoadActors(file, "STRUCTURES");
LoadActors(file, "UNITS");
LoadActors(file, "INFANTRY");
// TODO: Players
SpawnPoints = file.GetSection("Waypoints")
.Where(kv => int.Parse(kv.Value) > 0)
.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize)))
.Where(a => a.First < 8)
.Select(a => a.Second)
.ToArray();
}
static MemoryStream ReadPackedSection(IniSection mapPackSection)
{
StringBuilder sb = new StringBuilder();
for (int i = 1; ; i++)
{
string line = mapPackSection.GetValue(i.ToString(), null);
if (line == null)
break;
sb.Append(line.Trim());
}
byte[] data = Convert.FromBase64String(sb.ToString());
List<byte[]> chunks = new List<byte[]>();
BinaryReader reader = new BinaryReader(new MemoryStream(data));
try
{
while (true)
{
uint length = reader.ReadUInt32() & 0xdfffffff;
byte[] dest = new byte[8192];
byte[] src = reader.ReadBytes((int)length);
/*int actualLength =*/ Format80.DecodeInto(src, dest);
chunks.Add(dest);
}
}
catch (EndOfStreamException) { }
MemoryStream ms = new MemoryStream();
foreach (byte[] chunk in chunks)
ms.Write(chunk, 0, chunk.Length);
ms.Position = 0;
return ms;
root.Add("Rules",new MiniYaml(null,Rules));
SaveBinaryData(Tiledata);
root.WriteToFile(filepath);
}
static byte ReadByte( Stream s )
@@ -156,103 +140,66 @@ namespace OpenRA.FileFormats
return ret;
}
void UnpackRATileData( MemoryStream ms )
public void LoadBinaryData(string filename)
{
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
MapTiles[j, i].tile = ReadWord(ms);
Console.Write("path: {0}",filename);
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
Stream dataStream = FileSystem.Open(filename);
// Load header info
byte version = ReadByte(dataStream);
MapSize.X = ReadWord(dataStream);
MapSize.Y = ReadWord(dataStream);
MapTiles = new TileReference<ushort, byte>[ MapSize.X, MapSize.Y ];
MapResources = new TileReference<byte, byte>[ MapSize.X, MapSize.Y ];
// Load tile data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
MapTiles[j, i].image = (byte)ms.ReadByte();
if( MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff )
MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
ushort tile = ReadWord(dataStream);
byte index = ReadByte(dataStream);
byte image = (index == byte.MaxValue) ? (byte)( i % 4 + ( j % 4 ) * 4 ) : index;
MapTiles[i,j] = new TileReference<ushort,byte>(tile,index, image);
}
// Load resource data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
MapResources[i,j] = new TileReference<byte,byte>(ReadByte(dataStream),ReadByte(dataStream));
}
static string[] raOverlayNames =
public void SaveBinaryData(string filepath)
{
"sbag", "cycl", "brik", "fenc", "wood",
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag",
};
FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write);
BinaryWriter writer = new BinaryWriter( dataStream );
writer.BaseStream.Seek(0, SeekOrigin.Begin);
void UnpackRAOverlayData( MemoryStream ms )
{
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
// File header consists of a version byte, followed by 2 ushorts for width and height
writer.Write(TileFormat);
writer.Write((ushort)MapSize.X);
writer.Write((ushort)MapSize.Y);
// Tile data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
byte o = ReadByte( ms );
MapTiles[ j, i ].overlay = (o == 255) ? null : raOverlayNames[o];
writer.Write( MapTiles[i,j].type );
writer.Write( MapTiles[i,j].index );
}
}
void ReadRATrees( IniFile file )
{
IniSection terrain = file.GetSection( "TERRAIN", true );
if( terrain == null )
return;
foreach( KeyValuePair<string, string> kv in terrain )
{
var loc = int.Parse( kv.Key );
Actors.Add( new ActorReference(kv.Value, new int2(loc % MapSize, loc / MapSize), null ) );
}
}
void UnpackCncTileData( Stream ms )
{
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
// Resource data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
MapTiles[j, i].tile = (byte)ms.ReadByte();
MapTiles[j, i].image = (byte)ms.ReadByte();
if( MapTiles[ j, i ].tile == 0xff )
MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
writer.Write( MapResources[i,j].type );
writer.Write( MapResources[i,j].index );
}
}
void ReadCncOverlay( IniFile file )
{
IniSection overlay = file.GetSection( "OVERLAY", true );
if( overlay == null )
return;
foreach( KeyValuePair<string, string> kv in overlay )
{
var loc = int.Parse( kv.Key );
int2 cell = new int2(loc % MapSize, loc / MapSize);
MapTiles[ cell.X, cell.Y ].overlay = kv.Value.ToLower();
}
}
void ReadCncTrees( IniFile file )
{
IniSection terrain = file.GetSection( "TERRAIN", true );
if( terrain == null )
return;
foreach( KeyValuePair<string, string> kv in terrain )
{
var loc = int.Parse( kv.Key );
Actors.Add( new ActorReference( kv.Value.Split(',')[0], new int2(loc % MapSize, loc / MapSize),null));
}
}
void LoadActors(IniFile file, string section)
{
foreach (var s in file.GetSection(section, true))
{
//num=owner,type,health,location,facing,...
var parts = s.Value.Split( ',' );
var loc = int.Parse(parts[3]);
Actors.Add( new ActorReference( parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
}
writer.Flush();
writer.Close();
File.Move(filepath+".tmp",filepath);
}
public bool IsInMap(int2 xy)
@@ -262,7 +209,21 @@ namespace OpenRA.FileFormats
public bool IsInMap(int x, int y)
{
return (x >= XOffset && y >= YOffset && x < XOffset + Width && y < YOffset + Height);
return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y);
}
public void DebugContents()
{
foreach (var field in SimpleFields)
Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this));
Console.WriteLine("Loaded Waypoints:");
foreach (var wp in Waypoints)
Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value);
Console.WriteLine("Loaded Actors:");
foreach (var wp in Actors)
Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location);
}
}
}

View File

@@ -1,229 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Reflection;
namespace OpenRA.FileFormats
{
public class Map
{
// Yaml map data
public int MapFormat = 1;
public string Title;
public string Description;
public string Author;
public int PlayerCount;
public string Preview;
public string Tileset;
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
// Binary map data
public string Tiledata;
public byte TileFormat = 1;
public int2 MapSize;
public int2 TopLeft;
public int2 BottomRight;
public TileReference<ushort,byte>[ , ] MapTiles;
public TileReference<byte, byte>[ , ] MapResources;
// Temporary compat hacks
public int XOffset {get {return TopLeft.X;}}
public int YOffset {get {return TopLeft.Y;}}
public int Width {get {return BottomRight.X-TopLeft.X;}}
public int Height {get {return BottomRight.Y-TopLeft.Y;}}
public string Theater {get {return Tileset;}}
public IEnumerable<int2> SpawnPoints {get {return Waypoints.Select(kv => kv.Value);}}
List<string> SimpleFields = new List<string>() {
"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Tiledata", "Preview", "MapSize", "TopLeft", "BottomRight"
};
public Map() {}
public Map(string filename)
{
var yaml = MiniYaml.FromFileInPackage(filename);
// 'Simple' metadata
foreach (var field in SimpleFields)
{
if (!yaml.ContainsKey(field)) continue;
FieldLoader.LoadField(this,field,yaml[field].Value);
}
// Waypoints
foreach (var wp in yaml["Waypoints"].Nodes)
{
string[] loc = wp.Value.Value.Split(',');
Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1])));
}
// TODO: Players
// Actors
foreach (var kv in yaml["Actors"].Nodes.ToPairs())
{
string[] vals = kv.Second.Split(' ');
string[] loc = vals[2].Split(',');
var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[1]);
Actors.Add(kv.First,a);
}
// Rules
Rules = yaml["Rules"].Nodes;
LoadBinaryData(Tiledata);
}
public void Save(string filepath)
{
Dictionary<string, MiniYaml> root = new Dictionary<string, MiniYaml>();
var d = new Dictionary<string, MiniYaml>();
foreach (var field in SimpleFields)
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
root.Add(field,new MiniYaml(FieldSaver.FormatValue(this,f),null));
}
root.Add("Actors",MiniYaml.FromDictionary<string,ActorReference>(Actors));
root.Add("Waypoints",MiniYaml.FromDictionary<string,int2>(Waypoints));
// TODO: Players
root.Add("Rules",new MiniYaml(null,Rules));
SaveBinaryData(Tiledata);
root.WriteToFile(filepath);
}
static byte ReadByte( Stream s )
{
int ret = s.ReadByte();
if( ret == -1 )
throw new NotImplementedException();
return (byte)ret;
}
static ushort ReadWord(Stream s)
{
ushort ret = ReadByte(s);
ret |= (ushort)(ReadByte(s) << 8);
return ret;
}
public void LoadBinaryData(string filename)
{
Console.Write("path: {0}",filename);
Stream dataStream = FileSystem.Open(filename);
// Load header info
byte version = ReadByte(dataStream);
MapSize.X = ReadWord(dataStream);
MapSize.Y = ReadWord(dataStream);
MapTiles = new TileReference<ushort, byte>[ MapSize.X, MapSize.Y ];
MapResources = new TileReference<byte, byte>[ MapSize.X, MapSize.Y ];
// Load tile data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
ushort tile = ReadWord(dataStream);
byte index = ReadByte(dataStream);
byte image = (index == byte.MaxValue) ? (byte)( i % 4 + ( j % 4 ) * 4 ) : index;
MapTiles[i,j] = new TileReference<ushort,byte>(tile,index, image);
}
// Load resource data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
MapResources[i,j] = new TileReference<byte,byte>(ReadByte(dataStream),ReadByte(dataStream));
}
public void SaveBinaryData(string filepath)
{
FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write);
BinaryWriter writer = new BinaryWriter( dataStream );
writer.BaseStream.Seek(0, SeekOrigin.Begin);
// File header consists of a version byte, followed by 2 ushorts for width and height
writer.Write(TileFormat);
writer.Write((ushort)MapSize.X);
writer.Write((ushort)MapSize.Y);
// Tile data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
writer.Write( MapTiles[i,j].type );
writer.Write( MapTiles[i,j].index );
}
// Resource data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
writer.Write( MapResources[i,j].type );
writer.Write( MapResources[i,j].index );
}
writer.Flush();
writer.Close();
File.Move(filepath+".tmp",filepath);
}
public bool IsInMap(int2 xy)
{
return IsInMap(xy.X,xy.Y);
}
public bool IsInMap(int x, int y)
{
return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y);
}
public void DebugContents()
{
foreach (var field in SimpleFields)
Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this));
Console.WriteLine("Loaded Waypoints:");
foreach (var wp in Waypoints)
Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value);
Console.WriteLine("Loaded Actors:");
foreach (var wp in Actors)
Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location);
}
}
}

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@@ -1,45 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.FileFormats
{
public struct TileReference<T, U>
{
public T type;
public U index;
public U image;
public TileReference(T t, U i)
{
type = t;
index = i;
image = i;
}
public TileReference(T t, U i, U im)
{
type = t;
index = i;
image = im;
}
public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }
}
}

View File

@@ -20,25 +20,26 @@
namespace OpenRA.FileFormats
{
public struct OldTileReference
public struct TileReference<T, U>
{
public ushort tile;
public byte image;
public string overlay;
public byte smudge;
public T type;
public U index;
public U image;
public override int GetHashCode() { return tile.GetHashCode() ^ image.GetHashCode(); }
public override bool Equals( object obj )
public TileReference(T t, U i)
{
if( obj == null )
return false;
OldTileReference r = (OldTileReference)obj;
return ( r.image == image && r.tile == tile );
type = t;
index = i;
image = i;
}
public static bool operator ==( OldTileReference a, OldTileReference b ) { return a.Equals( b ); }
public static bool operator !=( OldTileReference a, OldTileReference b ) { return !a.Equals( b ); }
public TileReference(T t, U i, U im)
{
type = t;
index = i;
image = im;
}
public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }
}
}

View File

@@ -79,7 +79,6 @@
<Compile Include="TypeDictionary.cs" />
<Compile Include="Map\ActorReference.cs" />
<Compile Include="Map\Map.cs" />
<Compile Include="Map\NewMap.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Walkability.cs" />
<Compile Include="Map\Terrain.cs" />
@@ -101,7 +100,6 @@
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Map\NewTileReference.cs" />
<Compile Include="Primitives\int2.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />