Remove obsolete files
This commit is contained in:
@@ -23,121 +23,105 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Reflection;
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namespace OpenRA.FileFormats
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{
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public class OldMap
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public class Map
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{
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public readonly string Title;
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public readonly string Theater;
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public readonly int INIFormat;
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// Yaml map data
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public int MapFormat = 1;
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public string Title;
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public string Description;
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public string Author;
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public int PlayerCount;
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public string Preview;
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public string Tileset;
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public readonly int MapSize;
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public readonly int XOffset;
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public readonly int YOffset;
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public int2 Offset { get { return new int2( XOffset, YOffset ); } }
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public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
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public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
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public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
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public readonly int Width;
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public readonly int Height;
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public int2 Size { get { return new int2(Width, Height); } }
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// Binary map data
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public string Tiledata;
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public byte TileFormat = 1;
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public int2 MapSize;
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public readonly OldTileReference[ , ] MapTiles;
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public readonly List<ActorReference> Actors = new List<ActorReference>();
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public int2 TopLeft;
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public int2 BottomRight;
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public readonly IEnumerable<int2> SpawnPoints;
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public TileReference<ushort,byte>[ , ] MapTiles;
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public TileReference<byte, byte>[ , ] MapResources;
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static string Truncate( string s, int maxLength )
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// Temporary compat hacks
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public int XOffset {get {return TopLeft.X;}}
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public int YOffset {get {return TopLeft.Y;}}
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public int Width {get {return BottomRight.X-TopLeft.X;}}
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public int Height {get {return BottomRight.Y-TopLeft.Y;}}
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public string Theater {get {return Tileset;}}
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public IEnumerable<int2> SpawnPoints {get {return Waypoints.Select(kv => kv.Value);}}
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List<string> SimpleFields = new List<string>() {
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"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Tiledata", "Preview", "MapSize", "TopLeft", "BottomRight"
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};
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public Map() {}
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public Map(string filename)
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{
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return s.Length <= maxLength ? s : s.Substring(0,maxLength );
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var yaml = MiniYaml.FromFileInPackage(filename);
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// 'Simple' metadata
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foreach (var field in SimpleFields)
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{
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if (!yaml.ContainsKey(field)) continue;
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FieldLoader.LoadField(this,field,yaml[field].Value);
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}
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// Waypoints
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foreach (var wp in yaml["Waypoints"].Nodes)
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{
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string[] loc = wp.Value.Value.Split(',');
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Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1])));
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}
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// TODO: Players
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// Actors
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foreach (var kv in yaml["Actors"].Nodes.ToPairs())
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{
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string[] vals = kv.Second.Split(' ');
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string[] loc = vals[2].Split(',');
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var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[1]);
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Actors.Add(kv.First,a);
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}
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// Rules
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Rules = yaml["Rules"].Nodes;
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LoadBinaryData(Tiledata);
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}
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public OldMap(string filename)
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public void Save(string filepath)
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{
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IniFile file = new IniFile(FileSystem.Open(filename));
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IniSection basic = file.GetSection("Basic");
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Title = basic.GetValue("Name", "(null)");
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INIFormat = int.Parse(basic.GetValue("NewINIFormat", "0"));
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IniSection map = file.GetSection("Map");
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Theater = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
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XOffset = int.Parse(map.GetValue("X", "0"));
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YOffset = int.Parse(map.GetValue("Y", "0"));
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Width = int.Parse(map.GetValue("Width", "0"));
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Height = int.Parse(map.GetValue("Height", "0"));
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MapSize = (INIFormat == 3) ? 128 : 64;
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MapTiles = new OldTileReference[ MapSize, MapSize ];
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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MapTiles[i, j] = new OldTileReference();
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if (INIFormat == 3) // RA map
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Dictionary<string, MiniYaml> root = new Dictionary<string, MiniYaml>();
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var d = new Dictionary<string, MiniYaml>();
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foreach (var field in SimpleFields)
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{
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UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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ReadRATrees(file);
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}
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else // CNC
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{
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UnpackCncTileData(FileSystem.Open(filename.Substring(0,filename.Length-4)+".bin"));
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ReadCncOverlay(file);
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ReadCncTrees(file);
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FieldInfo f = this.GetType().GetField(field);
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if (f.GetValue(this) == null) continue;
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root.Add(field,new MiniYaml(FieldSaver.FormatValue(this,f),null));
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}
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root.Add("Actors",MiniYaml.FromDictionary<string,ActorReference>(Actors));
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root.Add("Waypoints",MiniYaml.FromDictionary<string,int2>(Waypoints));
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LoadActors(file, "STRUCTURES");
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LoadActors(file, "UNITS");
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LoadActors(file, "INFANTRY");
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// TODO: Players
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SpawnPoints = file.GetSection("Waypoints")
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.Where(kv => int.Parse(kv.Value) > 0)
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.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize)))
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.Where(a => a.First < 8)
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.Select(a => a.Second)
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.ToArray();
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}
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static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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StringBuilder sb = new StringBuilder();
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for (int i = 1; ; i++)
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{
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string line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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byte[] data = Convert.FromBase64String(sb.ToString());
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List<byte[]> chunks = new List<byte[]>();
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BinaryReader reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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uint length = reader.ReadUInt32() & 0xdfffffff;
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byte[] dest = new byte[8192];
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byte[] src = reader.ReadBytes((int)length);
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/*int actualLength =*/ Format80.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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MemoryStream ms = new MemoryStream();
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foreach (byte[] chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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root.Add("Rules",new MiniYaml(null,Rules));
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SaveBinaryData(Tiledata);
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root.WriteToFile(filepath);
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}
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static byte ReadByte( Stream s )
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@@ -156,103 +140,66 @@ namespace OpenRA.FileFormats
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return ret;
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}
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void UnpackRATileData( MemoryStream ms )
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public void LoadBinaryData(string filename)
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{
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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MapTiles[j, i].tile = ReadWord(ms);
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Console.Write("path: {0}",filename);
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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Stream dataStream = FileSystem.Open(filename);
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// Load header info
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byte version = ReadByte(dataStream);
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MapSize.X = ReadWord(dataStream);
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MapSize.Y = ReadWord(dataStream);
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MapTiles = new TileReference<ushort, byte>[ MapSize.X, MapSize.Y ];
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MapResources = new TileReference<byte, byte>[ MapSize.X, MapSize.Y ];
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// Load tile data
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for( int i = 0 ; i < MapSize.X ; i++ )
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for( int j = 0 ; j < MapSize.Y ; j++ )
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{
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MapTiles[j, i].image = (byte)ms.ReadByte();
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if( MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff )
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MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
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ushort tile = ReadWord(dataStream);
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byte index = ReadByte(dataStream);
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byte image = (index == byte.MaxValue) ? (byte)( i % 4 + ( j % 4 ) * 4 ) : index;
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MapTiles[i,j] = new TileReference<ushort,byte>(tile,index, image);
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}
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// Load resource data
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for( int i = 0 ; i < MapSize.X ; i++ )
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for( int j = 0 ; j < MapSize.Y ; j++ )
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MapResources[i,j] = new TileReference<byte,byte>(ReadByte(dataStream),ReadByte(dataStream));
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}
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static string[] raOverlayNames =
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public void SaveBinaryData(string filepath)
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write);
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BinaryWriter writer = new BinaryWriter( dataStream );
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writer.BaseStream.Seek(0, SeekOrigin.Begin);
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void UnpackRAOverlayData( MemoryStream ms )
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{
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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// File header consists of a version byte, followed by 2 ushorts for width and height
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writer.Write(TileFormat);
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writer.Write((ushort)MapSize.X);
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writer.Write((ushort)MapSize.Y);
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// Tile data
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for( int i = 0 ; i < MapSize.X ; i++ )
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for( int j = 0 ; j < MapSize.Y ; j++ )
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{
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byte o = ReadByte( ms );
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MapTiles[ j, i ].overlay = (o == 255) ? null : raOverlayNames[o];
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writer.Write( MapTiles[i,j].type );
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writer.Write( MapTiles[i,j].index );
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}
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}
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void ReadRATrees( IniFile file )
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{
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IniSection terrain = file.GetSection( "TERRAIN", true );
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if( terrain == null )
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return;
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foreach( KeyValuePair<string, string> kv in terrain )
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{
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var loc = int.Parse( kv.Key );
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Actors.Add( new ActorReference(kv.Value, new int2(loc % MapSize, loc / MapSize), null ) );
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}
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}
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void UnpackCncTileData( Stream ms )
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{
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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// Resource data
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for( int i = 0 ; i < MapSize.X ; i++ )
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for( int j = 0 ; j < MapSize.Y ; j++ )
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{
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MapTiles[j, i].tile = (byte)ms.ReadByte();
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MapTiles[j, i].image = (byte)ms.ReadByte();
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if( MapTiles[ j, i ].tile == 0xff )
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MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
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writer.Write( MapResources[i,j].type );
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writer.Write( MapResources[i,j].index );
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}
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}
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void ReadCncOverlay( IniFile file )
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{
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IniSection overlay = file.GetSection( "OVERLAY", true );
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if( overlay == null )
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return;
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foreach( KeyValuePair<string, string> kv in overlay )
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{
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var loc = int.Parse( kv.Key );
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int2 cell = new int2(loc % MapSize, loc / MapSize);
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MapTiles[ cell.X, cell.Y ].overlay = kv.Value.ToLower();
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}
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}
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void ReadCncTrees( IniFile file )
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{
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IniSection terrain = file.GetSection( "TERRAIN", true );
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if( terrain == null )
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return;
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foreach( KeyValuePair<string, string> kv in terrain )
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{
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var loc = int.Parse( kv.Key );
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Actors.Add( new ActorReference( kv.Value.Split(',')[0], new int2(loc % MapSize, loc / MapSize),null));
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}
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}
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void LoadActors(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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//num=owner,type,health,location,facing,...
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[3]);
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Actors.Add( new ActorReference( parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
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}
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writer.Flush();
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writer.Close();
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File.Move(filepath+".tmp",filepath);
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}
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public bool IsInMap(int2 xy)
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@@ -262,7 +209,21 @@ namespace OpenRA.FileFormats
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public bool IsInMap(int x, int y)
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{
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return (x >= XOffset && y >= YOffset && x < XOffset + Width && y < YOffset + Height);
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return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y);
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}
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public void DebugContents()
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{
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foreach (var field in SimpleFields)
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Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this));
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Console.WriteLine("Loaded Waypoints:");
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foreach (var wp in Waypoints)
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Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value);
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Console.WriteLine("Loaded Actors:");
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foreach (var wp in Actors)
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Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location);
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}
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}
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}
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@@ -1,229 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Reflection;
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namespace OpenRA.FileFormats
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{
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public class Map
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{
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// Yaml map data
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public int MapFormat = 1;
|
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public string Title;
|
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public string Description;
|
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public string Author;
|
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public int PlayerCount;
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public string Preview;
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public string Tileset;
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public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
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public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
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public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
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// Binary map data
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public string Tiledata;
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public byte TileFormat = 1;
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public int2 MapSize;
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public int2 TopLeft;
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public int2 BottomRight;
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public TileReference<ushort,byte>[ , ] MapTiles;
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public TileReference<byte, byte>[ , ] MapResources;
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// Temporary compat hacks
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public int XOffset {get {return TopLeft.X;}}
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public int YOffset {get {return TopLeft.Y;}}
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public int Width {get {return BottomRight.X-TopLeft.X;}}
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public int Height {get {return BottomRight.Y-TopLeft.Y;}}
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public string Theater {get {return Tileset;}}
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public IEnumerable<int2> SpawnPoints {get {return Waypoints.Select(kv => kv.Value);}}
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List<string> SimpleFields = new List<string>() {
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"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Tiledata", "Preview", "MapSize", "TopLeft", "BottomRight"
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};
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public Map() {}
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public Map(string filename)
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{
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var yaml = MiniYaml.FromFileInPackage(filename);
|
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|
||||
// 'Simple' metadata
|
||||
foreach (var field in SimpleFields)
|
||||
{
|
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if (!yaml.ContainsKey(field)) continue;
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FieldLoader.LoadField(this,field,yaml[field].Value);
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}
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// Waypoints
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foreach (var wp in yaml["Waypoints"].Nodes)
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{
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string[] loc = wp.Value.Value.Split(',');
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Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1])));
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}
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// TODO: Players
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// Actors
|
||||
foreach (var kv in yaml["Actors"].Nodes.ToPairs())
|
||||
{
|
||||
string[] vals = kv.Second.Split(' ');
|
||||
string[] loc = vals[2].Split(',');
|
||||
var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[1]);
|
||||
Actors.Add(kv.First,a);
|
||||
}
|
||||
|
||||
// Rules
|
||||
Rules = yaml["Rules"].Nodes;
|
||||
|
||||
LoadBinaryData(Tiledata);
|
||||
}
|
||||
|
||||
|
||||
public void Save(string filepath)
|
||||
{
|
||||
Dictionary<string, MiniYaml> root = new Dictionary<string, MiniYaml>();
|
||||
var d = new Dictionary<string, MiniYaml>();
|
||||
foreach (var field in SimpleFields)
|
||||
{
|
||||
FieldInfo f = this.GetType().GetField(field);
|
||||
if (f.GetValue(this) == null) continue;
|
||||
root.Add(field,new MiniYaml(FieldSaver.FormatValue(this,f),null));
|
||||
}
|
||||
root.Add("Actors",MiniYaml.FromDictionary<string,ActorReference>(Actors));
|
||||
root.Add("Waypoints",MiniYaml.FromDictionary<string,int2>(Waypoints));
|
||||
|
||||
// TODO: Players
|
||||
|
||||
root.Add("Rules",new MiniYaml(null,Rules));
|
||||
SaveBinaryData(Tiledata);
|
||||
root.WriteToFile(filepath);
|
||||
}
|
||||
|
||||
static byte ReadByte( Stream s )
|
||||
{
|
||||
int ret = s.ReadByte();
|
||||
if( ret == -1 )
|
||||
throw new NotImplementedException();
|
||||
return (byte)ret;
|
||||
}
|
||||
|
||||
static ushort ReadWord(Stream s)
|
||||
{
|
||||
ushort ret = ReadByte(s);
|
||||
ret |= (ushort)(ReadByte(s) << 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void LoadBinaryData(string filename)
|
||||
{
|
||||
Console.Write("path: {0}",filename);
|
||||
|
||||
Stream dataStream = FileSystem.Open(filename);
|
||||
|
||||
// Load header info
|
||||
byte version = ReadByte(dataStream);
|
||||
MapSize.X = ReadWord(dataStream);
|
||||
MapSize.Y = ReadWord(dataStream);
|
||||
|
||||
MapTiles = new TileReference<ushort, byte>[ MapSize.X, MapSize.Y ];
|
||||
MapResources = new TileReference<byte, byte>[ MapSize.X, MapSize.Y ];
|
||||
|
||||
// Load tile data
|
||||
for( int i = 0 ; i < MapSize.X ; i++ )
|
||||
for( int j = 0 ; j < MapSize.Y ; j++ )
|
||||
{
|
||||
ushort tile = ReadWord(dataStream);
|
||||
byte index = ReadByte(dataStream);
|
||||
byte image = (index == byte.MaxValue) ? (byte)( i % 4 + ( j % 4 ) * 4 ) : index;
|
||||
MapTiles[i,j] = new TileReference<ushort,byte>(tile,index, image);
|
||||
}
|
||||
|
||||
// Load resource data
|
||||
for( int i = 0 ; i < MapSize.X ; i++ )
|
||||
for( int j = 0 ; j < MapSize.Y ; j++ )
|
||||
MapResources[i,j] = new TileReference<byte,byte>(ReadByte(dataStream),ReadByte(dataStream));
|
||||
}
|
||||
|
||||
public void SaveBinaryData(string filepath)
|
||||
{
|
||||
FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write);
|
||||
BinaryWriter writer = new BinaryWriter( dataStream );
|
||||
writer.BaseStream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
// File header consists of a version byte, followed by 2 ushorts for width and height
|
||||
writer.Write(TileFormat);
|
||||
writer.Write((ushort)MapSize.X);
|
||||
writer.Write((ushort)MapSize.Y);
|
||||
|
||||
// Tile data
|
||||
for( int i = 0 ; i < MapSize.X ; i++ )
|
||||
for( int j = 0 ; j < MapSize.Y ; j++ )
|
||||
{
|
||||
writer.Write( MapTiles[i,j].type );
|
||||
writer.Write( MapTiles[i,j].index );
|
||||
}
|
||||
|
||||
// Resource data
|
||||
for( int i = 0 ; i < MapSize.X ; i++ )
|
||||
for( int j = 0 ; j < MapSize.Y ; j++ )
|
||||
{
|
||||
writer.Write( MapResources[i,j].type );
|
||||
writer.Write( MapResources[i,j].index );
|
||||
}
|
||||
|
||||
writer.Flush();
|
||||
writer.Close();
|
||||
File.Move(filepath+".tmp",filepath);
|
||||
}
|
||||
|
||||
public bool IsInMap(int2 xy)
|
||||
{
|
||||
return IsInMap(xy.X,xy.Y);
|
||||
}
|
||||
|
||||
public bool IsInMap(int x, int y)
|
||||
{
|
||||
return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y);
|
||||
}
|
||||
|
||||
public void DebugContents()
|
||||
{
|
||||
foreach (var field in SimpleFields)
|
||||
Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this));
|
||||
|
||||
Console.WriteLine("Loaded Waypoints:");
|
||||
foreach (var wp in Waypoints)
|
||||
Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value);
|
||||
|
||||
Console.WriteLine("Loaded Actors:");
|
||||
foreach (var wp in Actors)
|
||||
Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public struct TileReference<T, U>
|
||||
{
|
||||
public T type;
|
||||
public U index;
|
||||
public U image;
|
||||
|
||||
public TileReference(T t, U i)
|
||||
{
|
||||
type = t;
|
||||
index = i;
|
||||
image = i;
|
||||
}
|
||||
|
||||
public TileReference(T t, U i, U im)
|
||||
{
|
||||
type = t;
|
||||
index = i;
|
||||
image = im;
|
||||
}
|
||||
|
||||
public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }
|
||||
}
|
||||
}
|
||||
@@ -20,25 +20,26 @@
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public struct OldTileReference
|
||||
public struct TileReference<T, U>
|
||||
{
|
||||
public ushort tile;
|
||||
public byte image;
|
||||
public string overlay;
|
||||
public byte smudge;
|
||||
public T type;
|
||||
public U index;
|
||||
public U image;
|
||||
|
||||
public override int GetHashCode() { return tile.GetHashCode() ^ image.GetHashCode(); }
|
||||
|
||||
public override bool Equals( object obj )
|
||||
public TileReference(T t, U i)
|
||||
{
|
||||
if( obj == null )
|
||||
return false;
|
||||
|
||||
OldTileReference r = (OldTileReference)obj;
|
||||
return ( r.image == image && r.tile == tile );
|
||||
type = t;
|
||||
index = i;
|
||||
image = i;
|
||||
}
|
||||
|
||||
public static bool operator ==( OldTileReference a, OldTileReference b ) { return a.Equals( b ); }
|
||||
public static bool operator !=( OldTileReference a, OldTileReference b ) { return !a.Equals( b ); }
|
||||
public TileReference(T t, U i, U im)
|
||||
{
|
||||
type = t;
|
||||
index = i;
|
||||
image = im;
|
||||
}
|
||||
|
||||
public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,6 @@
|
||||
<Compile Include="TypeDictionary.cs" />
|
||||
<Compile Include="Map\ActorReference.cs" />
|
||||
<Compile Include="Map\Map.cs" />
|
||||
<Compile Include="Map\NewMap.cs" />
|
||||
<Compile Include="Map\TileReference.cs" />
|
||||
<Compile Include="Map\Walkability.cs" />
|
||||
<Compile Include="Map\Terrain.cs" />
|
||||
@@ -101,7 +100,6 @@
|
||||
<Compile Include="FileFormats\Format80.cs" />
|
||||
<Compile Include="FileFormats\IniFile.cs" />
|
||||
<Compile Include="Graphics\ShpReader.cs" />
|
||||
<Compile Include="Map\NewTileReference.cs" />
|
||||
<Compile Include="Primitives\int2.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
Reference in New Issue
Block a user