Split IFinalizedRenderable from Renderable to remove mutable structs.
This commit is contained in:
@@ -28,12 +28,16 @@ namespace OpenRA.Graphics
|
||||
IRenderable OffsetBy(WVec offset);
|
||||
IRenderable AsDecoration();
|
||||
|
||||
void BeforeRender(WorldRenderer wr);
|
||||
IFinalizedRenderable PrepareRender(WorldRenderer wr);
|
||||
}
|
||||
|
||||
public interface IFinalizedRenderable
|
||||
{
|
||||
void Render(WorldRenderer wr);
|
||||
void RenderDebugGeometry(WorldRenderer wr);
|
||||
}
|
||||
|
||||
public struct SpriteRenderable : IRenderable
|
||||
public struct SpriteRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
|
||||
|
||||
@@ -74,7 +78,7 @@ namespace OpenRA.Graphics
|
||||
return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
|
||||
}
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public struct SelectionBarsRenderable : IRenderable
|
||||
public struct SelectionBarsRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
readonly WPos pos;
|
||||
readonly Actor actor;
|
||||
@@ -135,7 +135,7 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
if (!actor.IsInWorld || actor.IsDead)
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public struct SelectionBoxRenderable : IRenderable
|
||||
public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
readonly WPos pos;
|
||||
readonly float scale;
|
||||
@@ -45,7 +45,7 @@ namespace OpenRA.Graphics
|
||||
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var screenPos = wr.ScreenPxPosition(pos);
|
||||
|
||||
@@ -16,7 +16,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public struct TargetLineRenderable : IRenderable
|
||||
public struct TargetLineRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
readonly IEnumerable<WPos> waypoints;
|
||||
readonly Color color;
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
|
||||
public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
if (!waypoints.Any())
|
||||
|
||||
@@ -14,7 +14,7 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public struct UISpriteRenderable : IRenderable
|
||||
public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
readonly Sprite sprite;
|
||||
readonly int2 screenPos;
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
|
||||
public IRenderable OffsetBy(WVec vec) { return this; }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace OpenRA.Graphics
|
||||
public void AddPalette(string name, ImmutablePalette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
|
||||
public void ReplacePalette(string name, IPalette pal) { palette.ReplacePalette(name, pal); palettes[name].Palette = pal; }
|
||||
|
||||
List<IRenderable> GenerateRenderables()
|
||||
List<IFinalizedRenderable> GenerateRenderables()
|
||||
{
|
||||
var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
|
||||
.Append(World.WorldActor);
|
||||
@@ -100,12 +100,9 @@ namespace OpenRA.Graphics
|
||||
if (World.OrderGenerator != null)
|
||||
effectRenderables = effectRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
|
||||
|
||||
// Iterating via foreach copies the structs, so enumerate by index
|
||||
var renderables = worldRenderables.Concat(effectRenderables).ToList();
|
||||
|
||||
Game.Renderer.WorldVoxelRenderer.BeginFrame();
|
||||
for (var i = 0; i < renderables.Count; i++)
|
||||
renderables[i].BeforeRender(this);
|
||||
var renderables = worldRenderables.Concat(effectRenderables)
|
||||
.Select(r => r.PrepareRender(this)).ToList();
|
||||
Game.Renderer.WorldVoxelRenderer.EndFrame();
|
||||
|
||||
return renderables;
|
||||
@@ -146,21 +143,19 @@ namespace OpenRA.Graphics
|
||||
|
||||
var overlayRenderables = World.Selection.Actors.Where(a => !a.Destroyed)
|
||||
.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
|
||||
.SelectMany(t => t.RenderAfterWorld(this))
|
||||
.ToList();
|
||||
.SelectMany(t => t.RenderAfterWorld(this));
|
||||
|
||||
Game.Renderer.WorldVoxelRenderer.BeginFrame();
|
||||
for (var i = 0; i < overlayRenderables.Count; i++)
|
||||
overlayRenderables[i].BeforeRender(this);
|
||||
var finalOverlayRenderables = overlayRenderables.Select(r => r.PrepareRender(this));
|
||||
Game.Renderer.WorldVoxelRenderer.EndFrame();
|
||||
|
||||
// HACK: Keep old grouping behaviour
|
||||
foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
|
||||
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
|
||||
foreach (var r in g)
|
||||
r.Render(this);
|
||||
|
||||
if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
|
||||
foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
|
||||
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
|
||||
foreach (var r in g)
|
||||
r.RenderDebugGeometry(this);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user