Split IFinalizedRenderable from Renderable to remove mutable structs.
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@@ -14,7 +14,7 @@ using System.Linq;
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namespace OpenRA.Graphics
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{
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public struct UISpriteRenderable : IRenderable
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public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
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{
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readonly Sprite sprite;
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readonly int2 screenPos;
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@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
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public IRenderable OffsetBy(WVec vec) { return this; }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
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