Split IFinalizedRenderable from Renderable to remove mutable structs.

This commit is contained in:
Paul Chote
2015-02-03 08:30:33 +00:00
parent 1eb6c984f5
commit a495a2f528
12 changed files with 134 additions and 127 deletions

View File

@@ -14,7 +14,7 @@ using System.Linq;
namespace OpenRA.Graphics
{
public struct UISpriteRenderable : IRenderable
public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
{
readonly Sprite sprite;
readonly int2 screenPos;
@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
public IRenderable OffsetBy(WVec vec) { return this; }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);