Split IFinalizedRenderable from Renderable to remove mutable structs.

This commit is contained in:
Paul Chote
2015-02-03 08:30:33 +00:00
parent 1eb6c984f5
commit a495a2f528
12 changed files with 134 additions and 127 deletions

View File

@@ -13,7 +13,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct BeamRenderable : IRenderable
public struct BeamRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly int zOffset;
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;