Split IFinalizedRenderable from Renderable to remove mutable structs.

This commit is contained in:
Paul Chote
2015-02-03 08:30:33 +00:00
parent 1eb6c984f5
commit a495a2f528
12 changed files with 134 additions and 127 deletions

View File

@@ -28,12 +28,16 @@ namespace OpenRA.Graphics
IRenderable OffsetBy(WVec offset);
IRenderable AsDecoration();
void BeforeRender(WorldRenderer wr);
IFinalizedRenderable PrepareRender(WorldRenderer wr);
}
public interface IFinalizedRenderable
{
void Render(WorldRenderer wr);
void RenderDebugGeometry(WorldRenderer wr);
}
public struct SpriteRenderable : IRenderable
public struct SpriteRenderable : IRenderable, IFinalizedRenderable
{
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
@@ -74,7 +78,7 @@ namespace OpenRA.Graphics
return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
}
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct SelectionBarsRenderable : IRenderable
public struct SelectionBarsRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly Actor actor;
@@ -135,7 +135,7 @@ namespace OpenRA.Graphics
}
}
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
if (!actor.IsInWorld || actor.IsDead)

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct SelectionBoxRenderable : IRenderable
public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly float scale;
@@ -45,7 +45,7 @@ namespace OpenRA.Graphics
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screenPos = wr.ScreenPxPosition(pos);

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct TargetLineRenderable : IRenderable
public struct TargetLineRenderable : IRenderable, IFinalizedRenderable
{
readonly IEnumerable<WPos> waypoints;
readonly Color color;
@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
if (!waypoints.Any())

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@@ -14,7 +14,7 @@ using System.Linq;
namespace OpenRA.Graphics
{
public struct UISpriteRenderable : IRenderable
public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
{
readonly Sprite sprite;
readonly int2 screenPos;
@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
public IRenderable OffsetBy(WVec vec) { return this; }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Graphics
public void AddPalette(string name, ImmutablePalette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
public void ReplacePalette(string name, IPalette pal) { palette.ReplacePalette(name, pal); palettes[name].Palette = pal; }
List<IRenderable> GenerateRenderables()
List<IFinalizedRenderable> GenerateRenderables()
{
var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
.Append(World.WorldActor);
@@ -100,12 +100,9 @@ namespace OpenRA.Graphics
if (World.OrderGenerator != null)
effectRenderables = effectRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
// Iterating via foreach copies the structs, so enumerate by index
var renderables = worldRenderables.Concat(effectRenderables).ToList();
Game.Renderer.WorldVoxelRenderer.BeginFrame();
for (var i = 0; i < renderables.Count; i++)
renderables[i].BeforeRender(this);
var renderables = worldRenderables.Concat(effectRenderables)
.Select(r => r.PrepareRender(this)).ToList();
Game.Renderer.WorldVoxelRenderer.EndFrame();
return renderables;
@@ -146,21 +143,19 @@ namespace OpenRA.Graphics
var overlayRenderables = World.Selection.Actors.Where(a => !a.Destroyed)
.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
.SelectMany(t => t.RenderAfterWorld(this))
.ToList();
.SelectMany(t => t.RenderAfterWorld(this));
Game.Renderer.WorldVoxelRenderer.BeginFrame();
for (var i = 0; i < overlayRenderables.Count; i++)
overlayRenderables[i].BeforeRender(this);
var finalOverlayRenderables = overlayRenderables.Select(r => r.PrepareRender(this));
Game.Renderer.WorldVoxelRenderer.EndFrame();
// HACK: Keep old grouping behaviour
foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g)
r.Render(this);
if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g)
r.RenderDebugGeometry(this);

View File

@@ -13,7 +13,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct BeamRenderable : IRenderable
public struct BeamRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly int zOffset;
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;

View File

@@ -14,7 +14,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct ContrailRenderable : IRenderable
public struct ContrailRenderable : IRenderable, IFinalizedRenderable
{
public int Length { get { return trail.Length; } }
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
// Need at least 4 points to smooth the contrail over

View File

@@ -13,7 +13,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct RangeCircleRenderable : IRenderable
public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos centerPosition;
readonly WRange radius;
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;

View File

@@ -14,7 +14,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct TextRenderable : IRenderable
public struct TextRenderable : IRenderable, IFinalizedRenderable
{
readonly SpriteFont font;
readonly WPos pos;
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screenPos = wr.Viewport.Zoom * (wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f * font.Measure(text).ToFloat2();

View File

@@ -29,9 +29,6 @@ namespace OpenRA.Mods.Common.Graphics
readonly PaletteReference shadowPalette;
readonly float scale;
// Generated at render-time
VoxelRenderProxy renderProxy;
public VoxelRenderable(
IEnumerable<VoxelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
@@ -48,7 +45,6 @@ namespace OpenRA.Mods.Common.Graphics
this.palette = color;
this.normalsPalette = normals;
this.shadowPalette = shadow;
this.renderProxy = null;
}
public WPos Pos { get { return pos; } }
@@ -93,25 +89,36 @@ namespace OpenRA.Mods.Common.Graphics
// This will need generalizing once we support TS/RA2 terrain
static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
public void BeforeRender(WorldRenderer wr)
public IFinalizedRenderable PrepareRender(WorldRenderer wr)
{
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
return new FinalizedVoxelRenderable(wr, this);
}
struct FinalizedVoxelRenderable : IFinalizedRenderable
{
readonly VoxelRenderable voxel;
readonly VoxelRenderProxy renderProxy;
public FinalizedVoxelRenderable(WorldRenderer wr, VoxelRenderable voxel)
{
this.voxel = voxel;
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
wr, draw, camera, scale, GroundNormal, lightSource,
lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
wr, draw, voxel.camera, voxel.scale, VoxelRenderable.GroundNormal, voxel.lightSource,
voxel.lightAmbientColor, voxel.lightDiffuseColor,
voxel.palette, voxel.normalsPalette, voxel.shadowPalette);
}
public void Render(WorldRenderer wr)
{
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(pos));
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(voxel.pos));
var ts = Game.ModData.Manifest.TileSize;
var groundZ = ts.Height * (groundPos.Z - pos.Z) / 1024f;
var groundZ = ts.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(pos);
var pxOrigin = wr.ScreenPosition(voxel.pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var psb = renderProxy.ProjectedShadowBounds;
@@ -125,8 +132,8 @@ namespace OpenRA.Mods.Common.Graphics
public void RenderDebugGeometry(WorldRenderer wr)
{
var pxOrigin = wr.ScreenPosition(pos);
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(pos, 0));
var pxOrigin = wr.ScreenPosition(voxel.pos);
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(voxel.pos, 0));
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
// Draw sprite rect
@@ -142,9 +149,9 @@ namespace OpenRA.Mods.Common.Graphics
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
// Draw voxel bounding box
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var scaleTransform = Util.ScaleMatrix(scale, scale, scale);
var cameraTransform = Util.MakeFloatMatrix(camera.AsMatrix());
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
foreach (var v in draw)
{
@@ -189,3 +196,4 @@ namespace OpenRA.Mods.Common.Graphics
}
}
}
}

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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.RA.Graphics
{
struct TeslaZapRenderable : IRenderable
struct TeslaZapRenderable : IRenderable, IFinalizedRenderable
{
static int[][] steps = new[]
{
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Graphics
WPos cachedPos;
WVec cachedLength;
IEnumerable<IRenderable> cache;
IEnumerable<IFinalizedRenderable> cache;
public TeslaZapRenderable(WPos pos, int zOffset, WVec length, string image, int brightZaps, int dimZaps, string palette)
{
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Graphics
cachedPos = WPos.Zero;
cachedLength = WVec.Zero;
cache = new IRenderable[] { };
cache = new IFinalizedRenderable[] { };
}
public WPos Pos { get { return pos; } }
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA.Graphics
public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void RenderDebugGeometry(WorldRenderer wr) { }
public void Render(WorldRenderer wr)
{
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA.Graphics
cache.Do(c => c.Render(wr));
}
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
public IEnumerable<IFinalizedRenderable> GenerateRenderables(WorldRenderer wr)
{
var bright = wr.World.Map.SequenceProvider.GetSequence(image, "bright");
var dim = wr.World.Map.SequenceProvider.GetSequence(image, "dim");
@@ -93,13 +93,13 @@ namespace OpenRA.Mods.RA.Graphics
yield return z;
}
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s, string pal)
static IEnumerable<IFinalizedRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s, string pal)
{
var z = float2.Zero; /* hack */
var dist = to - from;
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
var renderables = new List<IRenderable>();
var renderables = new List<IFinalizedRenderable>();
if (Game.CosmeticRandom.Next(2) != 0)
{
var p1 = from + (1 / 3f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
@@ -120,12 +120,12 @@ namespace OpenRA.Mods.RA.Graphics
return renderables;
}
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p, string palette)
static IEnumerable<IFinalizedRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p, string palette)
{
var dist = to - from;
var q = new float2(-dist.Y, dist.X);
var c = -float2.Dot(from, q);
var rs = new List<IRenderable>();
var rs = new List<IFinalizedRenderable>();
var z = from;
var pal = wr.Palette(palette);
@@ -135,7 +135,7 @@ namespace OpenRA.Mods.RA.Graphics
.MinBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c));
var pos = wr.Position((z + new float2(step[2], step[3])).ToInt2());
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true));
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true).PrepareRender(wr));
z += new float2(step[0], step[1]);
if (rs.Count >= 1000)