pushed bibs down into the smudge layer; made Game static
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@@ -4,11 +4,12 @@ using System.Text;
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namespace OpenRa.FileFormats
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{
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public struct TileReference
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public class TileReference
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{
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public ushort tile;
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public byte image;
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public byte overlay;
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public byte smudge;
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public override int GetHashCode() { return tile.GetHashCode() ^ image.GetHashCode(); }
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