pushed bibs down into the smudge layer; made Game static
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@@ -10,7 +10,7 @@ namespace OpenRa.Game
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{
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interface IEffect
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{
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void Tick(Game g);
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void Tick();
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IEnumerable<Pair<Sprite, float2>> Render();
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Player Owner { get; }
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}
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@@ -32,7 +32,7 @@ namespace OpenRa.Game
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/* src, dest are *pixel* coords */
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public Bullet(string weapon, Player owner, Actor firedBy,
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int2 src, int2 dest, Game game)
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int2 src, int2 dest)
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{
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Owner = owner;
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FiredBy = firedBy;
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@@ -48,18 +48,17 @@ namespace OpenRa.Game
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int TotalTime() { return (Dest - Src).Length * BaseBulletSpeed / Weapon.Speed; }
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public void Tick(Game game)
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public void Tick()
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{
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if (t == 0)
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game.PlaySound(Weapon.Report + ".aud", false);
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Game.PlaySound(Weapon.Report + ".aud", false);
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t += 40;
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if (t > TotalTime()) /* remove finished bullets */
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{
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game.world.AddFrameEndTask(w => w.Remove(this));
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game.PlaySound("kaboom25.aud", false);
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game.world.AddFrameEndTask(w => w.Add(new Explosion(Dest, game)));
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Game.world.AddFrameEndTask(w => w.Remove(this));
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Game.world.AddFrameEndTask(w => w.Add(new Explosion(Dest)));
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}
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}
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