pushed bibs down into the smudge layer; made Game static

This commit is contained in:
Chris Forbes
2009-10-20 20:47:04 +13:00
parent e41e74e609
commit a4c344523f
26 changed files with 201 additions and 202 deletions

View File

@@ -6,7 +6,7 @@ namespace OpenRa.Game
{
abstract class Order
{
public abstract void Apply( Game game, bool leftMButton );
public abstract void Apply( bool leftMButton );
}
class MoveOrder : Order
@@ -20,11 +20,11 @@ namespace OpenRa.Game
this.Destination = destination;
}
public override void Apply( Game game, bool leftMouseButton )
public override void Apply( bool leftMouseButton )
{
if (leftMouseButton) return;
if (game.LocalPlayer == Unit.Owner)
game.PlaySound("ackno.r00", false);
if (Game.LocalPlayer == Unit.Owner)
Game.PlaySound("ackno.r00", false);
var mobile = Unit.traits.Get<Traits.Mobile>();
mobile.destination = Destination;
mobile.desiredFacing = null;
@@ -42,7 +42,7 @@ namespace OpenRa.Game
Location = location;
}
public override void Apply( Game game, bool leftMouseButton )
public override void Apply( bool leftMouseButton )
{
if (leftMouseButton) return;
Unit.traits.Get<Traits.McvDeploy>().DeployLocation = Location;