pushed bibs down into the smudge layer; made Game static
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@@ -12,9 +12,9 @@ namespace OpenRa.Game.Traits
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}
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bool first = true;
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public void Tick(Actor self, Game game)
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public void Tick(Actor self)
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{
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if (first && self.Owner == game.LocalPlayer)
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if (first && self.Owner == Game.LocalPlayer)
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{
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self.Owner.TechTree.Build(self.unitInfo.Name, true);
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self.CenterLocation = Game.CellSize * (float2)self.Location + 0.5f * self.SelectedSize;
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