pushed bibs down into the smudge layer; made Game static
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@@ -18,7 +18,7 @@ namespace OpenRa.Game.Traits
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public abstract IEnumerable<Pair<Sprite, float2>> Render(Actor self);
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public virtual void Tick(Actor self, Game game)
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public virtual void Tick(Actor self)
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{
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anim.Tick();
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}
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