pushed bibs down into the smudge layer; made Game static
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@@ -25,9 +25,9 @@ namespace OpenRa.Game.Traits
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yield return Centered(turretAnim.Image, self.CenterLocation);
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}
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public override void Tick(Actor self, Game game)
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public override void Tick(Actor self)
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{
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base.Tick(self, game);
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base.Tick(self);
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turretAnim.Tick();
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}
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}
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