pushed bibs down into the smudge layer; made Game static

This commit is contained in:
Chris Forbes
2009-10-20 20:47:04 +13:00
parent e41e74e609
commit a4c344523f
26 changed files with 201 additions and 202 deletions

View File

@@ -10,12 +10,10 @@ namespace OpenRa.Game
SpriteRenderer spriteRenderer;
Sprite buildOk;
Sprite buildBlocked;
Game game;
public UiOverlay(SpriteRenderer spriteRenderer, Game game)
public UiOverlay(SpriteRenderer spriteRenderer)
{
this.spriteRenderer = spriteRenderer;
this.game = game;
buildOk = SynthesizeTile(0x80);
buildBlocked = SynthesizeTile(0xe6);
@@ -38,7 +36,7 @@ namespace OpenRa.Game
return;
foreach (var t in Footprint.Tiles(name,position))
spriteRenderer.DrawSprite(game.IsCellBuildable(t) ? buildOk : buildBlocked, Game.CellSize * t, 0);
spriteRenderer.DrawSprite(Game.IsCellBuildable(t) ? buildOk : buildBlocked, Game.CellSize * t, 0);
spriteRenderer.Flush();
}