pushed bibs down into the smudge layer; made Game static
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@@ -10,12 +10,10 @@ namespace OpenRa.Game
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SpriteRenderer spriteRenderer;
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Sprite buildOk;
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Sprite buildBlocked;
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Game game;
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public UiOverlay(SpriteRenderer spriteRenderer, Game game)
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public UiOverlay(SpriteRenderer spriteRenderer)
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{
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this.spriteRenderer = spriteRenderer;
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this.game = game;
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buildOk = SynthesizeTile(0x80);
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buildBlocked = SynthesizeTile(0xe6);
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@@ -38,7 +36,7 @@ namespace OpenRa.Game
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return;
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foreach (var t in Footprint.Tiles(name,position))
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spriteRenderer.DrawSprite(game.IsCellBuildable(t) ? buildOk : buildBlocked, Game.CellSize * t, 0);
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spriteRenderer.DrawSprite(Game.IsCellBuildable(t) ? buildOk : buildBlocked, Game.CellSize * t, 0);
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spriteRenderer.Flush();
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}
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