pushed bibs down into the smudge layer; made Game static
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@@ -14,16 +14,16 @@ namespace OpenRa.Game
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selection = selected.ToList();
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}
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public IEnumerable<Order> Order( Game game, int2 xy )
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public IEnumerable<Order> Order( int2 xy )
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{
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foreach( var unit in selection )
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{
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var ret = unit.Order( game, xy );
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var ret = unit.Order( xy );
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if( ret != null )
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yield return ret;
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}
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}
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public void PrepareOverlay( Game game, int2 xy ) { }
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public void PrepareOverlay( int2 xy ) { }
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}
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}
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