Added a lua function for paratroopers

This commit is contained in:
abcdefg30
2014-12-25 23:27:19 +01:00
parent 660f43cc66
commit a4f051ad6b
10 changed files with 108 additions and 53 deletions

View File

@@ -11,6 +11,7 @@
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
@@ -65,4 +66,22 @@ namespace OpenRA.Mods.RA.Scripting
Self.QueueActivity(new RemoveSelf());
}
}
[ScriptGlobal("Air Support Powers")]
public class ParatroopersProperties : ScriptActorProperties, Requires<ParatroopersPowerInfo>
{
readonly ParatroopersPower pp;
public ParatroopersProperties(ScriptContext context, Actor self)
: base(context, self)
{
pp = self.TraitsImplementing<ParatroopersPower>().First();
}
[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
{
return pp.SendParatroopers(Self, target, randomize, facing);
}
}
}

View File

@@ -61,13 +61,22 @@ namespace OpenRA.Mods.RA.Traits
{
base.Activate(self, order, manager);
SendParatroopers(self, self.World.Map.CenterOfCell(order.TargetLocation));
}
public Actor[] SendParatroopers(Actor self, WPos target, bool randomize = true, int dropFacing = 0)
{
var units = new List<Actor>();
var info = Info as ParatroopersPowerInfo;
var dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
var dropRotation = WRot.FromFacing(dropFacing);
var delta = new WVec(0, -1024, 0).Rotate(dropRotation);
if (randomize)
dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
var target = self.World.Map.CenterOfCell(order.TargetLocation) + new WVec(0, 0, altitude);
var dropRotation = WRot.FromFacing(dropFacing);
var delta = new WVec(0, -1024, 0).Rotate(dropRotation);
target = target + new WVec(0, 0, altitude);
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
@@ -84,7 +93,7 @@ namespace OpenRA.Mods.RA.Traits
{
camera = w.CreateActor(info.CameraActor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new LocationInit(self.World.Map.CellContaining(target)),
new OwnerInit(self.Owner),
});
});
@@ -128,6 +137,14 @@ namespace OpenRA.Mods.RA.Traits
}
};
foreach (var p in info.DropItems)
{
var unit = self.World.CreateActor(false, p.ToLowerInvariant(),
new TypeDictionary { new OwnerInit(self.Owner) });
units.Add(unit);
}
self.World.AddFrameEndTask(w =>
{
var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
@@ -162,13 +179,13 @@ namespace OpenRA.Mods.RA.Traits
drop.OnRemovedFromWorld += onExitRange;
var cargo = a.Trait<Cargo>();
var passengers = info.DropItems.Skip(added).Take(passengersPerPlane);
var passengers = units.Skip(added).Take(passengersPerPlane);
added += passengersPerPlane;
foreach (var p in passengers)
cargo.Load(a, self.World.CreateActor(false, p.ToLowerInvariant(),
new TypeDictionary { new OwnerInit(a.Owner) }));
cargo.Load(a, p);
a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
a.QueueActivity(new RemoveSelf());
aircraftInRange.Add(a, false);
@@ -180,8 +197,8 @@ namespace OpenRA.Mods.RA.Traits
var distance = (target - startEdge).HorizontalLength;
beacon = new Beacon(
order.Player,
self.World.Map.CenterOfCell(order.TargetLocation),
self.Owner,
target,
Info.BeaconPalettePrefix,
Info.BeaconPoster,
Info.BeaconPosterPalette,
@@ -190,6 +207,8 @@ namespace OpenRA.Mods.RA.Traits
w.Add(beacon);
}
});
return units.ToArray();
}
}
}

View File

@@ -1,6 +1,5 @@
ProductionUnits = { "e1", "e1", "e2" }
ProductionBuildings = { USSRBarracks1, USSRBarracks2 }
ParatroopersReinforcements = { "e1", "e1", "e1", "e2", "e2" }
TransportReinforcements = { "e1", "e1", "e1", "e2", "e2" }
FirstUSSRBase = { USSRFlameTower1, USSRBarracks1, USSRPowerPlant1, USSRPowerPlant2, USSRConstructionYard1, USSRTechCenter, USSRBaseGuard1, USSRBaseGuard2, USSRBaseGuard3, USSRBaseGuard4, USSRBaseGuard5, USSRBaseGuard6, USSRBaseGuard7, USSRBaseGuard8 }
SecondUSSRBase = { USSRBarracks2, USSRKennel, USSRRadarDome, USSRBaseGuard10, USSRBaseGuard11, USSRBaseGuard12, USSRBaseGuard13, USSRBaseGuard14 }
@@ -59,14 +58,19 @@ SendAlliedUnits = function()
Trigger.OnKilled(Tanya, function() player.MarkFailedObjective(TanyaSurvive) end)
end
SendUSSRParadrops = function(units, entry, dropzone)
local plane = Actor.Create("badr", true, { Owner = ussr, Location = entry })
Utils.Do(units, function(type)
local unit = Actor.Create(type, false, { Owner = ussr })
plane.LoadPassenger(unit)
SendUSSRParadrops = function()
local powerproxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
local unitsA = powerproxy.SendParatroopers(ParadropLZ.CenterPosition, false, 128 + 32)
local unitsB = powerproxy.SendParatroopers(ParadropLZ.CenterPosition, false, 128 - 32)
Utils.Do(unitsA, function(unit)
IdleHunt(unit)
end)
plane.Paradrop(dropzone)
Utils.Do(unitsB, function(unit)
IdleHunt(unit)
end)
powerproxy.Destroy()
end
SendUSSRWaterTransport = function()
@@ -215,8 +219,7 @@ InitTriggers = function()
if a.Owner == player and not paradropsTriggered then
paradropsTriggered = true
Trigger.RemoveFootprintTrigger(id)
SendUSSRParadrops(ParatroopersReinforcements, ParadropTransportEntry1.Location, ParadropLZ.Location)
SendUSSRParadrops(ParatroopersReinforcements, ParadropTransportEntry2.Location, ParadropLZ.Location)
SendUSSRParadrops()
end
end)
Trigger.OnEnteredFootprint(ReinforcementsTriggerArea, function(a, id)

View File

@@ -1304,12 +1304,6 @@ Actors:
LargeCameraWaypoint: waypoint
Location: 71,65
Owner: Neutral
ParadropTransportEntry1: waypoint
Location: 66,38
Owner: Neutral
ParadropTransportEntry2: waypoint
Location: 85,38
Owner: Neutral
ParadropLZ: waypoint
Location: 73,57
Owner: Neutral
@@ -1378,6 +1372,9 @@ Rules:
^Crate:
Tooltip:
ShowOwnerRow: false
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2
HACKE6:
Inherits: E6
-RepairsBridges:

View File

@@ -1,7 +1,7 @@
if DateTime.IsHalloween then
UnitTypes = { "ant", "ant", "ant" }
BeachUnitTypes = { "ant", "ant" }
ParadropUnitTypes = { "zombie", "zombie", "zombie", "zombie", "zombie" }
ProxyType = "powerproxy.parazombies"
ProducedUnitTypes =
{
{ AlliedBarracks1, { "e1", "e3" } },
@@ -15,7 +15,7 @@ if DateTime.IsHalloween then
else
UnitTypes = { "3tnk", "ftrk", "ttnk", "apc" }
BeachUnitTypes = { "e1", "e2", "e3", "e4", "e1", "e2", "e3", "e4", "e1", "e2", "e3", "e4", "e1", "e2", "e3", "e4" }
ParadropUnitTypes = { "e1", "e1", "e2", "e3", "e4" }
ProxyType = "powerproxy.paratroopers"
ProducedUnitTypes =
{
{ AlliedBarracks1, { "e1", "e3" } },
@@ -83,17 +83,13 @@ InsertAlliedChinookReinforcements = function(entry, hpad)
end
ParadropSovietUnits = function()
local lz = Utils.Random(ParadropWaypoints).Location
local start = Map.CenterOfCell(Map.RandomEdgeCell()) + WVec.New(0, 0, Actor.CruiseAltitude("badr"))
local transport = Actor.Create("badr", true, { CenterPosition = start, Owner = soviets, Facing = (Map.CenterOfCell(lz) - start).Facing })
local lz = Utils.Random(ParadropWaypoints)
local units = powerproxy.SendParatroopers(lz.CenterPosition)
Utils.Do(ParadropUnitTypes, function(type)
local a = Actor.Create(type, false, { Owner = soviets })
Utils.Do(units, function(a)
BindActorTriggers(a)
transport.LoadPassenger(a)
end)
transport.Paradrop(lz)
Trigger.AfterDelay(DateTime.Seconds(35), ParadropSovietUnits)
end
@@ -139,7 +135,7 @@ speed = 5
Tick = function()
ticks = ticks + 1
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
Camera.Position = viewportOrigin + WVec.New(19200 * math.sin(t), 20480 * math.cos(t), 0)
end
@@ -154,6 +150,7 @@ WorldLoaded = function()
ShipAlliedUnits()
InsertAlliedChinookReinforcements(Chinook1Entry, HeliPad1)
InsertAlliedChinookReinforcements(Chinook2Entry, HeliPad2)
powerproxy = Actor.Create(ProxyType, false, { Owner = soviets })
ParadropSovietUnits()
Trigger.AfterDelay(DateTime.Seconds(5), ChronoshiftAlliedUnits)
Utils.Do(ProducedUnitTypes, ProduceUnits)

View File

@@ -1331,6 +1331,15 @@ Rules:
HP: 200
E7:
-Selectable:
powerproxy.paratroopers:
ParatroopersPower:
DisplayBeacon: false
DropItems: E1,E1,E2,E3,E4
powerproxy.parazombies:
ParatroopersPower:
DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE
QuantizedFacings: 8
DisplayBeacon: false
Sequences:

View File

@@ -54,19 +54,16 @@ GroundPatrolUnits =
{ "apc", "apc", "ftrk" },
{ "3tnk", "3tnk" }
}
Paratroopers = { "e1", "e1", "e1", "e3", "e3" }
ParadropSovietUnits = function()
local start = BaseRaidEntrypoint.CenterPosition + WVec.New(0, 0, Actor.CruiseAltitude("badr"))
local transport = Actor.Create("badr", true, { CenterPosition = start, Owner = soviets, Facing = (Map.CenterOfCell(MCVDeployLocation.Location) - start).Facing })
local powerproxy = Actor.Create("powerproxy.paratroopers", false, { Owner = soviets })
local units = powerproxy.SendParatroopers(MCVDeployLocation.CenterPosition, false, 256 - 53)
Utils.Do(Paratroopers, function(type)
local a = Actor.Create(type, false, { Owner = soviets })
transport.LoadPassenger(a)
Trigger.OnIdle(a, function(b) b.Hunt() end)
Utils.Do(units, function(a)
Trigger.OnIdle(a, a.Hunt)
end)
transport.Paradrop(MCVDeployLocation.Location)
powerproxy.Destroy()
end
AirRaid = function(planeTypes, ingress, egress, target)

View File

@@ -1248,6 +1248,9 @@ Rules:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2
CAMERA.sam:
Inherits: CAMERA
RevealsShroud:

View File

@@ -44,13 +44,12 @@ SovietAttackGroupSize = 5
SovietInfantryGroupSize = 7
FactoryClearRange = 10
ParadropTicks = DateTime.Seconds(30)
BadgerPassengers = { "e1", "e1", "e1", "e2", "e2" }
ParadropWaypoints =
{
{ BadgerEntryPoint1.Location, ParaDrop1.Location },
{ BadgerEntryPoint2.Location, ParaDrop2.Location },
{ BadgerEntryPoint1.Location, Alliesbase2.Location },
{ BadgerEntryPoint2.Location, Alliesbase1.Location }
{ 192 + 4, ParaDrop1},
{ 192 - 4, ParaDrop2},
{ 192 + 4, Alliesbase2},
{ 192 - 4, Alliesbase1}
}
NavalTransportPassengers = { "e1", "e1", "e2", "e4", "e4" }
NavalReinforcementsWaypoints = { NavalWaypoint1, NavalWaypoint2, NavalWaypoint2, NavalWaypoint3 }
@@ -120,13 +119,11 @@ Tick = function()
end
SendSovietParadrops = function(table)
local plane = Actor.Create("badr", true, { Owner = soviets, Location = table[1] })
Utils.Do(BadgerPassengers, function(type)
local unit = Actor.Create(type, false, { Owner = soviets })
plane.LoadPassenger(unit)
local units = powerproxy.SendParatroopers(table[2].CenterPosition, false, table[1])
Utils.Do(units, function(unit)
Trigger.OnIdle(unit, unit.Hunt)
end)
plane.Paradrop(table[2])
end
SendSovietNavalReinforcements = function()
@@ -357,6 +354,7 @@ SetupSoviets = function()
Reinforcements.Reinforce(soviets, Squad1, { AlliesBaseGate1.Location, Alliesbase1.Location })
Reinforcements.Reinforce(soviets, Squad2, { AlliesBaseGate2.Location, Alliesbase2.Location })
powerproxy = Actor.Create("powerproxy.paratroopers", false, { Owner = soviets })
Trigger.AfterDelay(ParadropTicks, function()
SendSovietParadrops(ParadropWaypoints[1])
SendSovietParadrops(ParadropWaypoints[2])

View File

@@ -329,6 +329,19 @@ powerproxy.sonarpulse:
EffectSequence: moveflsh
EffectPalette: moveflash
powerproxy.paratroopers:
ParatroopersPower:
Icon: paratroopers
Description: Paratroopers
LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
DropItems: E1,E1,E1,E3,E3
SelectTargetSound: slcttgt1.aud
AllowImpassableCells: false
QuantizedFacings: 8
CameraActor: camera.paradrop
DisplayBeacon: true
BeaconPoster: pinficon
mpspawn:
Immobile:
OccupiesSpace: false