Moved mods/ra/lua to mods/common/lua
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37
mods/common/lua/mission.lua
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37
mods/common/lua/mission.lua
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Mission = { }
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Mission.MissionOver = function(winners, losers, setWinStates)
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World:SetLocalPauseState(true)
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World:set_PauseStateLocked(true)
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if winners then
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for i, player in ipairs(winners) do
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Media.PlaySpeechNotification("Win", player)
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if setWinStates then
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OpenRA.SetWinState(player, "Won")
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end
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end
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end
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if losers then
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for i, player in ipairs(losers) do
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Media.PlaySpeechNotification("Lose", player)
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if setWinStates then
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OpenRA.SetWinState(player, "Lost")
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end
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end
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end
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Mission.MissionIsOver = true
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end
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Mission.GetGroundAttackersOf = function(player)
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return Utils.Where(Actor.ActorsWithTrait("AttackBase"), function(actor)
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return not Actor.IsDead(actor) and Actor.IsInWorld(actor) and Actor.Owner(actor) == player and Actor.HasTrait(actor, "Mobile")
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end)
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end
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Mission.TickTakeOre = function(player)
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OpenRA.TakeOre(player, 0.01 * OpenRA.GetOreCapacity(player) / 25)
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end
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Mission.RequiredUnitsAreDestroyed = function(player)
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return Internal.RequiredUnitsAreDestroyed(player)
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end
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