Simplify the map chooser code.

This commit is contained in:
Paul Chote
2014-03-14 18:00:35 +13:00
parent 4c4783262f
commit a501828660
3 changed files with 27 additions and 29 deletions

View File

@@ -18,21 +18,21 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
public class MapChooserLogic
{
Map map;
string selectedUid;
// May be a subset of available maps if a mode filter is active
Dictionary<string, Map> visibleMaps;
List<string> visibleMaps;
ScrollPanelWidget scrollpanel;
ScrollItemWidget itemTemplate;
string gameMode;
[ObjectCreator.UseCtor]
internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<Map> onSelect)
internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect)
{
map = Game.modData.MapCache[WidgetUtils.ChooseInitialMap(initialMap)].Map;
selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(map); };
widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(selectedUid); };
widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };
scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
@@ -75,9 +75,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
randomMapButton.OnClick = () =>
{
var kv = visibleMaps.Random(Game.CosmeticRandom);
map = kv.Value;
scrollpanel.ScrollToItem(kv.Key);
var uid = visibleMaps.Random(Game.CosmeticRandom);
selectedUid = uid;
scrollpanel.ScrollToItem(uid);
};
randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
}
@@ -85,25 +85,23 @@ namespace OpenRA.Mods.RA.Widgets.Logic
EnumerateMaps(onSelect);
}
void EnumerateMaps(Action<Map> onSelect)
void EnumerateMaps(Action<string> onSelect)
{
var maps = Game.modData.MapCache
.Where(m => m.Status == MapStatus.Available && m.Map.Selectable)
.ToDictionary(m => m.Uid, m => m.Map)
.Where(kv => kv.Value.Type == gameMode || gameMode == null)
.OrderBy(kv => kv.Value.PlayerCount)
.ThenBy(kv => kv.Value.Title);
.Where(m => m.Type == gameMode || gameMode == null)
.OrderBy(m => m.PlayerCount)
.ThenBy(m => m.Title);
scrollpanel.RemoveChildren();
foreach (var kv in maps)
foreach (var loop in maps)
{
var m = kv.Value;
var item = ScrollItemWidget.Setup(kv.Key, itemTemplate, () => m == map, () => map = m, () => { Ui.CloseWindow(); onSelect(m); });
var preview = loop;
var item = ScrollItemWidget.Setup(preview.Uid, itemTemplate, () => selectedUid == preview.Uid, () => selectedUid = preview.Uid, () => { Ui.CloseWindow(); onSelect(preview.Uid); });
var titleLabel = item.Get<LabelWidget>("TITLE");
titleLabel.GetText = () => m.Title;
titleLabel.GetText = () => preview.Title;
var preview = Game.modData.MapCache[m.Uid];
var previewWidget = item.Get<MapPreviewWidget>("PREVIEW");
previewWidget.IgnoreMouseOver = true;
previewWidget.IgnoreMouseInput = true;
@@ -116,17 +114,17 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var detailsWidget = item.GetOrNull<LabelWidget>("DETAILS");
if (detailsWidget != null)
detailsWidget.GetText = () => "{0} ({1} players)".F(m.Type, m.PlayerCount);
detailsWidget.GetText = () => "{0} ({1} players)".F(preview.Type, preview.PlayerCount);
var authorWidget = item.GetOrNull<LabelWidget>("AUTHOR");
if (authorWidget != null)
authorWidget.GetText = () => "Created by {0}".F(m.Author);
authorWidget.GetText = () => "Created by {0}".F(preview.Author);
var sizeWidget = item.GetOrNull<LabelWidget>("SIZE");
if (sizeWidget != null)
{
var size = m.Bounds.Width + "x" + m.Bounds.Height;
var numberPlayableCells = m.Bounds.Width * m.Bounds.Height;
var size = preview.Bounds.Width + "x" + preview.Bounds.Height;
var numberPlayableCells = preview.Bounds.Width * preview.Bounds.Height;
if (numberPlayableCells >= 120 * 120) size += " (Huge)";
else if (numberPlayableCells >= 90 * 90) size += " (Large)";
else if (numberPlayableCells >= 60 * 60) size += " (Medium)";
@@ -137,9 +135,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
scrollpanel.AddChild(item);
}
visibleMaps = maps.ToDictionary(kv => kv.Key, kv => kv.Value);
if (visibleMaps.ContainsValue(map))
scrollpanel.ScrollToItem(visibleMaps.First(m => m.Value == map).Key);
visibleMaps = maps.Select(m => m.Uid).ToList();
if (visibleMaps.Contains(selectedUid))
scrollpanel.ScrollToItem(selectedUid);
}
}
}