Simplify the map chooser code.
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@@ -18,21 +18,21 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class MapChooserLogic
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{
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Map map;
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string selectedUid;
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// May be a subset of available maps if a mode filter is active
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Dictionary<string, Map> visibleMaps;
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List<string> visibleMaps;
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ScrollPanelWidget scrollpanel;
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ScrollItemWidget itemTemplate;
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string gameMode;
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[ObjectCreator.UseCtor]
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internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<Map> onSelect)
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internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect)
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{
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map = Game.modData.MapCache[WidgetUtils.ChooseInitialMap(initialMap)].Map;
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selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
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widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(map); };
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widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(selectedUid); };
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widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };
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scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
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@@ -75,9 +75,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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randomMapButton.OnClick = () =>
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{
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var kv = visibleMaps.Random(Game.CosmeticRandom);
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map = kv.Value;
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scrollpanel.ScrollToItem(kv.Key);
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var uid = visibleMaps.Random(Game.CosmeticRandom);
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selectedUid = uid;
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scrollpanel.ScrollToItem(uid);
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};
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randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
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}
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@@ -85,25 +85,23 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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EnumerateMaps(onSelect);
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}
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void EnumerateMaps(Action<Map> onSelect)
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void EnumerateMaps(Action<string> onSelect)
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{
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var maps = Game.modData.MapCache
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.Where(m => m.Status == MapStatus.Available && m.Map.Selectable)
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.ToDictionary(m => m.Uid, m => m.Map)
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.Where(kv => kv.Value.Type == gameMode || gameMode == null)
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.OrderBy(kv => kv.Value.PlayerCount)
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.ThenBy(kv => kv.Value.Title);
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.Where(m => m.Type == gameMode || gameMode == null)
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.OrderBy(m => m.PlayerCount)
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.ThenBy(m => m.Title);
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scrollpanel.RemoveChildren();
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foreach (var kv in maps)
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foreach (var loop in maps)
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{
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var m = kv.Value;
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var item = ScrollItemWidget.Setup(kv.Key, itemTemplate, () => m == map, () => map = m, () => { Ui.CloseWindow(); onSelect(m); });
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var preview = loop;
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var item = ScrollItemWidget.Setup(preview.Uid, itemTemplate, () => selectedUid == preview.Uid, () => selectedUid = preview.Uid, () => { Ui.CloseWindow(); onSelect(preview.Uid); });
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var titleLabel = item.Get<LabelWidget>("TITLE");
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titleLabel.GetText = () => m.Title;
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titleLabel.GetText = () => preview.Title;
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var preview = Game.modData.MapCache[m.Uid];
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var previewWidget = item.Get<MapPreviewWidget>("PREVIEW");
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previewWidget.IgnoreMouseOver = true;
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previewWidget.IgnoreMouseInput = true;
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@@ -116,17 +114,17 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var detailsWidget = item.GetOrNull<LabelWidget>("DETAILS");
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if (detailsWidget != null)
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detailsWidget.GetText = () => "{0} ({1} players)".F(m.Type, m.PlayerCount);
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detailsWidget.GetText = () => "{0} ({1} players)".F(preview.Type, preview.PlayerCount);
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var authorWidget = item.GetOrNull<LabelWidget>("AUTHOR");
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if (authorWidget != null)
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authorWidget.GetText = () => "Created by {0}".F(m.Author);
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authorWidget.GetText = () => "Created by {0}".F(preview.Author);
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var sizeWidget = item.GetOrNull<LabelWidget>("SIZE");
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if (sizeWidget != null)
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{
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var size = m.Bounds.Width + "x" + m.Bounds.Height;
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var numberPlayableCells = m.Bounds.Width * m.Bounds.Height;
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var size = preview.Bounds.Width + "x" + preview.Bounds.Height;
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var numberPlayableCells = preview.Bounds.Width * preview.Bounds.Height;
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if (numberPlayableCells >= 120 * 120) size += " (Huge)";
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else if (numberPlayableCells >= 90 * 90) size += " (Large)";
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else if (numberPlayableCells >= 60 * 60) size += " (Medium)";
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@@ -137,9 +135,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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scrollpanel.AddChild(item);
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}
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visibleMaps = maps.ToDictionary(kv => kv.Key, kv => kv.Value);
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if (visibleMaps.ContainsValue(map))
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scrollpanel.ScrollToItem(visibleMaps.First(m => m.Value == map).Key);
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visibleMaps = maps.Select(m => m.Uid).ToList();
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if (visibleMaps.Contains(selectedUid))
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scrollpanel.ScrollToItem(selectedUid);
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}
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}
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}
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