Replace FlashPaletteEffect with a post-processing shader.
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@@ -18,13 +18,24 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override string Name => "Replace palette modifiers with post-processing shaders.";
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public override string Description =>
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"MenuPaletteEffect is renamed to MenuPostProcessEffect.\n" +
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"ChronoshiftPaletteEffect is renamed to ChronoshiftPostProcessEffect.";
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"MenuPaletteEffect is renamed to MenuPostProcessEffect\n" +
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"ChronoshiftPaletteEffect is renamed to ChronoshiftPostProcessEffect\n" +
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"FlashPaletteEffect is renamed to FlashPostProcessEffect";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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actorNode.RenameChildrenMatching("MenuPaletteEffect", "MenuPostProcessEffect");
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actorNode.RenameChildrenMatching("ChronoshiftPaletteEffect", "ChronoshiftPostProcessEffect");
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actorNode.RenameChildrenMatching("FlashPaletteEffect", "FlashPostProcessEffect");
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yield break;
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}
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public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNodeBuilder weaponNode)
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{
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foreach (var warheadNode in weaponNode.ChildrenMatching("Warhead"))
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if (warheadNode.Value.Value == "FlashPaletteEffect")
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warheadNode.Value.Value = "FlashEffect";
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yield break;
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}
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