Replace FlashPaletteEffect with a post-processing shader.

This commit is contained in:
Paul Chote
2023-10-22 17:06:28 +01:00
committed by Gustas
parent 59d40c8b4e
commit a51a9700cf
15 changed files with 77 additions and 52 deletions

View File

@@ -18,13 +18,24 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
public override string Name => "Replace palette modifiers with post-processing shaders.";
public override string Description =>
"MenuPaletteEffect is renamed to MenuPostProcessEffect.\n" +
"ChronoshiftPaletteEffect is renamed to ChronoshiftPostProcessEffect.";
"MenuPaletteEffect is renamed to MenuPostProcessEffect\n" +
"ChronoshiftPaletteEffect is renamed to ChronoshiftPostProcessEffect\n" +
"FlashPaletteEffect is renamed to FlashPostProcessEffect";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
actorNode.RenameChildrenMatching("MenuPaletteEffect", "MenuPostProcessEffect");
actorNode.RenameChildrenMatching("ChronoshiftPaletteEffect", "ChronoshiftPostProcessEffect");
actorNode.RenameChildrenMatching("FlashPaletteEffect", "FlashPostProcessEffect");
yield break;
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNodeBuilder weaponNode)
{
foreach (var warheadNode in weaponNode.ChildrenMatching("Warhead"))
if (warheadNode.Value.Value == "FlashPaletteEffect")
warheadNode.Value.Value = "FlashEffect";
yield break;
}