Replace FlashPaletteEffect with a post-processing shader.
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@@ -57,6 +57,6 @@ ParaBomb:
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ValidTargets: Ground, Infantry
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Size: 3
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Delay: 10
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Warhead@13FlashEffect: FlashPaletteEffect
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Warhead@13FlashEffect: FlashEffect
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Duration: 20
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FlashType: Nuke
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@@ -24,7 +24,7 @@ World:
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Ambient: 0.45
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MusicPlaylist:
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BackgroundMusic: rain
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FlashPaletteEffect@LIGHTNINGSTRIKE:
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FlashPostProcessEffect@LIGHTNINGSTRIKE:
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Type: LightningStrike
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LuaScript:
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Scripts: campaign.lua, fort-lonestar.lua, fort-lonestar-AI.lua
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@@ -75,6 +75,6 @@ ParaBomb:
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ValidTargets: Ground, Infantry
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Size: 3
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Delay: 10
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Warhead@13FlashEffect: FlashPaletteEffect
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Warhead@13FlashEffect: FlashEffect
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Duration: 20
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FlashType: Nuke
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