Improves frame limit and player name text fields in settings menu.
Esc key resets text field to unedited value and yields focus.
This commit is contained in:
@@ -191,14 +191,30 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var frameLimitTextfield = panel.Get<TextFieldWidget>("FRAME_LIMIT_TEXTFIELD");
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var frameLimitTextfield = panel.Get<TextFieldWidget>("FRAME_LIMIT_TEXTFIELD");
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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var escPressed = false;
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frameLimitTextfield.OnLoseFocus = () =>
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frameLimitTextfield.OnLoseFocus = () =>
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{
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{
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if (escPressed)
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{
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escPressed = false;
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return;
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}
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int fps;
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int fps;
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Exts.TryParseIntegerInvariant(frameLimitTextfield.Text, out fps);
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Exts.TryParseIntegerInvariant(frameLimitTextfield.Text, out fps);
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ds.MaxFramerate = fps.Clamp(1, 1000);
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ds.MaxFramerate = fps.Clamp(1, 1000);
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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};
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};
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frameLimitTextfield.OnEnterKey = () => { frameLimitTextfield.YieldKeyboardFocus(); return true; };
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frameLimitTextfield.OnEnterKey = () => { frameLimitTextfield.YieldKeyboardFocus(); return true; };
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frameLimitTextfield.OnEscKey = () =>
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{
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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escPressed = true;
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frameLimitTextfield.YieldKeyboardFocus();
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return true;
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};
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frameLimitTextfield.IsDisabled = () => !ds.CapFramerate;
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frameLimitTextfield.IsDisabled = () => !ds.CapFramerate;
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// Player profile
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// Player profile
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@@ -207,11 +223,31 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var nameTextfield = panel.Get<TextFieldWidget>("PLAYERNAME");
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var nameTextfield = panel.Get<TextFieldWidget>("PLAYERNAME");
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nameTextfield.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
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nameTextfield.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
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nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
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nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
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nameTextfield.OnEnterKey = () => { nameTextfield.YieldKeyboardFocus(); return true; };
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nameTextfield.OnLoseFocus = () =>
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nameTextfield.OnLoseFocus = () =>
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{
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{
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nameTextfield.Text = Settings.SanitizedPlayerName(nameTextfield.Text);
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if (escPressed)
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ps.Name = nameTextfield.Text;
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{
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escPressed = false;
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return;
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}
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nameTextfield.Text = nameTextfield.Text.Trim();
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if (nameTextfield.Text.Length == 0)
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nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
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else
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{
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nameTextfield.Text = Settings.SanitizedPlayerName(nameTextfield.Text);
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ps.Name = nameTextfield.Text;
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}
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};
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nameTextfield.OnEnterKey = () => { nameTextfield.YieldKeyboardFocus(); return true; };
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nameTextfield.OnEscKey = () =>
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{
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nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
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escPressed = true;
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nameTextfield.YieldKeyboardFocus();
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return true;
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};
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};
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var colorPreview = panel.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
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var colorPreview = panel.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
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@@ -477,16 +513,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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BindHotkeyPref(kv, ks, developerTemplate, hotkeyList);
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BindHotkeyPref(kv, ks, developerTemplate, hotkeyList);
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}
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}
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return () =>
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return () => { };
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{
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// Remove focus from the selected hotkey widget
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// This is a bit of a hack, but works
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if (Ui.KeyboardFocusWidget != null && panel.GetOrNull(Ui.KeyboardFocusWidget.Id) != null)
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{
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Ui.KeyboardFocusWidget.YieldKeyboardFocus();
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Ui.KeyboardFocusWidget = null;
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}
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};
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}
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}
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Action ResetInputPanel(Widget panel)
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Action ResetInputPanel(Widget panel)
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