Add Locomotor lint check

This commit is contained in:
reaperrr
2018-03-14 21:00:07 +01:00
committed by abcdefg30
parent 81343926b6
commit a52e83ca49
3 changed files with 55 additions and 1 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>, IActorPreviewInitInfo
{
[Desc("Which Locomotor does this trait use. Must be defined on the World actor.")]
[FieldLoader.Require]
[LocomotorReference, FieldLoader.Require]
public readonly string Locomotor = null;
public readonly int InitialFacing = 0;