Add Locomotor lint check
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>, IActorPreviewInitInfo
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{
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[Desc("Which Locomotor does this trait use. Must be defined on the World actor.")]
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[FieldLoader.Require]
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[LocomotorReference, FieldLoader.Require]
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public readonly string Locomotor = null;
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public readonly int InitialFacing = 0;
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