Add Locomotor lint check

This commit is contained in:
reaperrr
2018-03-14 21:00:07 +01:00
committed by abcdefg30
parent 81343926b6
commit a52e83ca49
3 changed files with 55 additions and 1 deletions

View File

@@ -34,6 +34,9 @@ namespace OpenRA.Traits
[AttributeUsage(AttributeTargets.Field)]
public sealed class VoiceReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class LocomotorReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class SequenceReferenceAttribute : Attribute
{

View File

@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
public class CheckLocomotorReferences : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
var worldActor = rules.Actors["world"];
var locomotorInfos = worldActor.TraitInfos<LocomotorInfo>().ToArray();
foreach (var actorInfo in rules.Actors)
{
foreach (var traitInfo in actorInfo.Value.TraitInfos<ITraitInfo>())
{
var fields = traitInfo.GetType().GetFields().Where(f => f.HasAttribute<LocomotorReferenceAttribute>());
foreach (var field in fields)
{
var locomotors = LintExts.GetFieldValues(traitInfo, field, emitError);
foreach (var locomotor in locomotors)
{
if (string.IsNullOrEmpty(locomotor))
continue;
CheckLocomotors(actorInfo.Value, emitError, rules, locomotorInfos, locomotor);
}
}
}
}
}
void CheckLocomotors(ActorInfo actorInfo, Action<string> emitError, Ruleset rules, LocomotorInfo[] locomotorInfos, string locomotor)
{
if (!locomotorInfos.Any(l => l.Name == locomotor))
emitError("Actor {0} defines Locomotor {1} not found on World actor.".F(actorInfo.Name, locomotor));
}
}
}

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>, IActorPreviewInitInfo
{
[Desc("Which Locomotor does this trait use. Must be defined on the World actor.")]
[FieldLoader.Require]
[LocomotorReference, FieldLoader.Require]
public readonly string Locomotor = null;
public readonly int InitialFacing = 0;