Add Locomotor lint check
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@@ -34,6 +34,9 @@ namespace OpenRA.Traits
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class VoiceReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class LocomotorReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class SequenceReferenceAttribute : Attribute
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{
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51
OpenRA.Mods.Common/Lint/CheckLocomotorReferences.cs
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51
OpenRA.Mods.Common/Lint/CheckLocomotorReferences.cs
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@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckLocomotorReferences : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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var worldActor = rules.Actors["world"];
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var locomotorInfos = worldActor.TraitInfos<LocomotorInfo>().ToArray();
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foreach (var actorInfo in rules.Actors)
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{
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foreach (var traitInfo in actorInfo.Value.TraitInfos<ITraitInfo>())
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{
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var fields = traitInfo.GetType().GetFields().Where(f => f.HasAttribute<LocomotorReferenceAttribute>());
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foreach (var field in fields)
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{
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var locomotors = LintExts.GetFieldValues(traitInfo, field, emitError);
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foreach (var locomotor in locomotors)
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{
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if (string.IsNullOrEmpty(locomotor))
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continue;
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CheckLocomotors(actorInfo.Value, emitError, rules, locomotorInfos, locomotor);
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}
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}
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}
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}
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}
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void CheckLocomotors(ActorInfo actorInfo, Action<string> emitError, Ruleset rules, LocomotorInfo[] locomotorInfos, string locomotor)
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{
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if (!locomotorInfos.Any(l => l.Name == locomotor))
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emitError("Actor {0} defines Locomotor {1} not found on World actor.".F(actorInfo.Name, locomotor));
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}
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>, IActorPreviewInitInfo
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{
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[Desc("Which Locomotor does this trait use. Must be defined on the World actor.")]
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[FieldLoader.Require]
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[LocomotorReference, FieldLoader.Require]
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public readonly string Locomotor = null;
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public readonly int InitialFacing = 0;
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