From a5452594543f5d72ce8847d58435621faf5f1a69 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 3 Aug 2013 11:20:26 +1200 Subject: [PATCH] Don't render contrail shadows. --- OpenRA.Mods.RA/Render/WithShadow.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Render/WithShadow.cs b/OpenRA.Mods.RA/Render/WithShadow.cs index a0b4c77920..96b6ee3d9e 100644 --- a/OpenRA.Mods.RA/Render/WithShadow.cs +++ b/OpenRA.Mods.RA/Render/WithShadow.cs @@ -30,7 +30,9 @@ namespace OpenRA.Mods.RA.Render var visualOffset = (ios is Helicopter && flying) ? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0; - var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow")) + // Contrails shouldn't cast shadows + var shadowSprites = r.Where(s => !(s is ContrailRenderable)) + .Select(a => a.WithPalette(wr.Palette("shadow")) .OffsetBy(new WVec(0, 0, -a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z)); var worldVisualOffset = new WVec(0,0,-43*visualOffset);