Tweaks for map generator performance.

The map generator is already performant, but we can remove a few rough edges from infrastructure it interacts with.

- Add TypeDictionary constructor to clone from an existing copy. The map editor infrastructure relies heavily on cloning ActorReferences and the underlying dictionaries. A dedicated clone method avoids reflection overhead for CreateTypeContainer on a fresh instance.
- Use ThrowIndexOutOfRangeException helper. This allows the Index method to be inlined.
- Reuse lists in FloodFill. This avoids allocating and resizing new lists on each loop when we can reuse the existing capacity.
- Manage CellEntryChanged at the layer rather than individual previews. We only need to attach/detach from the delegate once at the layer, rather than many times as previews are added and removed.
This commit is contained in:
RoosterDragon
2025-11-24 19:10:39 +00:00
committed by Gustas Kažukauskas
parent 3ea5b08848
commit a546ca2f92
10 changed files with 62 additions and 49 deletions

View File

@@ -82,13 +82,12 @@ namespace OpenRA.Mods.Common.Traits
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary();
foreach (var init in inits)
td.Add(init);
td.Add(new LocationInit(location.Value));
td.Add(new CenterPositionInit(pos));
td.Add(new FacingInit(initialFacing));
var td = new TypeDictionary(inits)
{
new LocationInit(location.Value),
new CenterPositionInit(pos),
new FacingInit(initialFacing)
};
var newUnit = self.World.CreateActor(producee.Name, td);