Remove upgrade pre-20151224 upgrade rules.
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using OpenRA.FileSystem;
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using OpenRA.FileSystem;
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namespace OpenRA.Mods.Common.UtilityCommands
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namespace OpenRA.Mods.Common.UtilityCommands
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@@ -28,11 +29,18 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData = modData;
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var engineDate = Exts.ParseIntegerInvariant(args[2]);
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if (engineDate < UpgradeRules.MinimumSupportedVersion)
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{
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Console.WriteLine("Unsupported engine version. Use the release-{0} utility to update to that version, and then try again",
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UpgradeRules.MinimumSupportedVersion);
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return;
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}
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var package = modData.ModFiles.OpenWritablePackage(args[1]);
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var package = modData.ModFiles.OpenWritablePackage(args[1]);
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UpgradeRules.UpgradeMapFormat(modData, package);
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UpgradeRules.UpgradeMapFormat(modData, package);
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var map = new Map(modData, package);
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var map = new Map(modData, package);
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var engineDate = Exts.ParseIntegerInvariant(args[2]);
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UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
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UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
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UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
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UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
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UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
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UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
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@@ -60,6 +60,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
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modData.MapCache.LoadMaps();
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modData.MapCache.LoadMaps();
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var engineDate = Exts.ParseIntegerInvariant(args[1]);
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var engineDate = Exts.ParseIntegerInvariant(args[1]);
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if (engineDate < UpgradeRules.MinimumSupportedVersion)
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{
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Console.WriteLine("Unsupported engine version. Use the release-{0} utility to update to that version, and then try again",
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UpgradeRules.MinimumSupportedVersion);
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return;
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}
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ProcessYaml("Rules", modData.Manifest.Rules, modData, engineDate, UpgradeRules.UpgradeActorRules);
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ProcessYaml("Rules", modData.Manifest.Rules, modData, engineDate, UpgradeRules.UpgradeActorRules);
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ProcessYaml("Weapons", modData.Manifest.Weapons, modData, engineDate, UpgradeRules.UpgradeWeaponRules);
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ProcessYaml("Weapons", modData.Manifest.Weapons, modData, engineDate, UpgradeRules.UpgradeWeaponRules);
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