Rename BridgeHut to LegacyBridgeHut.

This commit is contained in:
Paul Chote
2016-11-11 18:12:16 +00:00
parent e2322c9c53
commit a5549d3944
8 changed files with 35 additions and 29 deletions

View File

@@ -16,27 +16,27 @@ namespace OpenRA.Mods.Common.Activities
{
class RepairBridge : Enter
{
readonly BridgeHut hut;
readonly LegacyBridgeHut legacyHut;
readonly string notification;
public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour, string notification)
: base(self, target, enterBehaviour)
{
hut = target.Trait<BridgeHut>();
legacyHut = target.Trait<LegacyBridgeHut>();
this.notification = notification;
}
protected override bool CanReserve(Actor self)
{
return hut.BridgeDamageState != DamageState.Undamaged && !hut.Repairing && hut.Bridge.GetHut(0) != null && hut.Bridge.GetHut(1) != null;
return legacyHut.BridgeDamageState != DamageState.Undamaged && !legacyHut.Repairing && legacyHut.Bridge.GetHut(0) != null && legacyHut.Bridge.GetHut(1) != null;
}
protected override void OnInside(Actor self)
{
if (hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing || hut.Bridge.GetHut(0) == null || hut.Bridge.GetHut(1) == null)
if (legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.GetHut(0) == null || legacyHut.Bridge.GetHut(1) == null)
return;
hut.Repair(self);
legacyHut.Repair(self);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", notification, self.Owner.Faction.InternalName);
}