Avoid importing spawn points with the same location.
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@@ -9,6 +9,8 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Text;
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@@ -50,5 +52,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
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return result.ToString();
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}
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public static IEnumerable<TSource> DistinctBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
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{
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var knownKeys = new HashSet<TKey>();
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foreach (TSource element in source)
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{
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if (knownKeys.Add(keySelector(element)))
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yield return element;
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}
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}
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}
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}
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@@ -255,8 +255,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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.Select(kv => Pair.New(Exts.ParseIntegerInvariant(kv.Key),
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LocationFromMapOffset(Exts.ParseIntegerInvariant(kv.Value), MapSize)));
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// Add waypoint actors
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foreach (var kv in wps)
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// Add waypoint actors skipping duplicate entries
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foreach (var kv in wps.DistinctBy(location => location.Second))
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{
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if (!singlePlayer && kv.First <= 7)
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{
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