Fixed IDisposable implementation and usage.
- Implement IDisposable interface correctly, with sealed classes where possible for simplicity. - Add using statement around undisposed local variables.
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@@ -108,27 +108,29 @@ namespace OpenRA.Graphics
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Offset = { X = face.Glyph.BitmapLeft, Y = -face.Glyph.BitmapTop }
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};
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unsafe
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{
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var p = (byte*)face.Glyph.Bitmap.Buffer;
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var dest = s.sheet.Data;
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var destStride = s.sheet.Size.Width * 4;
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for (var j = 0; j < s.size.Y; j++)
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// A new bitmap is generated each time this property is accessed, so we do need to dispose it.
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using (var bitmap = face.Glyph.Bitmap)
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unsafe
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{
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for (var i = 0; i < s.size.X; i++)
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if (p[i] != 0)
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{
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var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
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dest[q] = c.Second.B;
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dest[q + 1] = c.Second.G;
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dest[q + 2] = c.Second.R;
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dest[q + 3] = p[i];
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}
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var p = (byte*)bitmap.Buffer;
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var dest = s.sheet.Data;
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var destStride = s.sheet.Size.Width * 4;
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p += face.Glyph.Bitmap.Pitch;
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for (var j = 0; j < s.size.Y; j++)
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{
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for (var i = 0; i < s.size.X; i++)
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if (p[i] != 0)
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{
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var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
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dest[q] = c.Second.B;
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dest[q + 1] = c.Second.G;
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dest[q + 2] = c.Second.R;
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dest[q + 3] = p[i];
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}
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p += bitmap.Pitch;
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}
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}
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}
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s.sheet.CommitData();
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return g;
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