Fixed IDisposable implementation and usage.

- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
This commit is contained in:
RoosterDragon
2014-05-21 06:19:26 +01:00
parent 334a210231
commit a598a01108
37 changed files with 248 additions and 260 deletions

View File

@@ -108,27 +108,29 @@ namespace OpenRA.Graphics
Offset = { X = face.Glyph.BitmapLeft, Y = -face.Glyph.BitmapTop }
};
unsafe
{
var p = (byte*)face.Glyph.Bitmap.Buffer;
var dest = s.sheet.Data;
var destStride = s.sheet.Size.Width * 4;
for (var j = 0; j < s.size.Y; j++)
// A new bitmap is generated each time this property is accessed, so we do need to dispose it.
using (var bitmap = face.Glyph.Bitmap)
unsafe
{
for (var i = 0; i < s.size.X; i++)
if (p[i] != 0)
{
var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
dest[q] = c.Second.B;
dest[q + 1] = c.Second.G;
dest[q + 2] = c.Second.R;
dest[q + 3] = p[i];
}
var p = (byte*)bitmap.Buffer;
var dest = s.sheet.Data;
var destStride = s.sheet.Size.Width * 4;
p += face.Glyph.Bitmap.Pitch;
for (var j = 0; j < s.size.Y; j++)
{
for (var i = 0; i < s.size.X; i++)
if (p[i] != 0)
{
var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
dest[q] = c.Second.B;
dest[q + 1] = c.Second.G;
dest[q + 2] = c.Second.R;
dest[q + 3] = p[i];
}
p += bitmap.Pitch;
}
}
}
s.sheet.CommitData();
return g;