Fixed IDisposable implementation and usage.

- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
This commit is contained in:
RoosterDragon
2014-05-21 06:19:26 +01:00
parent 334a210231
commit a598a01108
37 changed files with 248 additions and 260 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA
if (Game.Settings.Debug.ShowFatalErrorDialog && !Game.Settings.Server.Dedicated)
{
Game.Renderer.Device.Quit();
Game.Renderer.Device.Dispose();
Platform.ShowFatalErrorDialog();
}
}