From a59ff827b80f6e8eecbdc097131e34ba2611a892 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 25 Jun 2011 00:18:17 +1200 Subject: [PATCH] Update CHANGELOG --- CHANGELOG | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index fab1687d71..5e0c053e36 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -13,6 +13,8 @@ NEW: Fix resource-clearing weapons breaking custom terrain types (bridges) C&C: Completely overhauled menu system + Support for installing from original game disks + Support for installing music from original game disks Skirmish mode (creates a local game against bots) Configurable bot race/team/start point Hotkey support: @@ -24,13 +26,16 @@ NEW: Flame tank explodes on death, damage reduced by 40% Stealth Tank damage increased Rocket Launcher now fires 6 rockets, loses AA + Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units. APC becomes AA only + Artillery given back to Nod + SSM launcher removed from Nod All vehicles leave husks on death Concrete walls require vehicle production to build MCV, Harvester, Engineer can no longer level up (via crates) - Fixed Rocket Launcher turret - Added muzzle flashes to Guard Tower - Corrected firing offsets on Flame tank / Advanced guard tower / Obelisk / Rocket Launcher / Stealth Tank + Rocket Launcher turret now raises/lowers when it is attacking + Added muzzle flashes to Guard Tower / SAM site + Corrected firing offsets on Flame tank / Advanced guard tower / Obelisk / Rocket Launcher / Stealth Tank / Buggy / Orca / Apache Server/Skirmish creation selects the last played map by default Bridge HP halved Red Alert: