From a5aff66848b69efcf85bba7a1bfc80a4fb6aec75 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Thu, 5 Nov 2015 20:07:32 +0100 Subject: [PATCH] Polish the documentation in Explodes.cs --- OpenRA.Mods.Common/Traits/Explodes.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Explodes.cs b/OpenRA.Mods.Common/Traits/Explodes.cs index 3bc55dcd95..b2dfbf15db 100644 --- a/OpenRA.Mods.Common/Traits/Explodes.cs +++ b/OpenRA.Mods.Common/Traits/Explodes.cs @@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits [Desc("Health level at which actor will explode.")] public readonly int DamageThreshold = 0; - [Desc("DeathType(s) to apply upon explosion.")] + [Desc("DeathType(s) that trigger the explosion. Leave empty to always trigger an explosion.")] public readonly HashSet DeathType = new HashSet(); public WeaponInfo WeaponInfo { get; private set; }