never heal enemies

fixes #3597
This commit is contained in:
Matthias Mailänder
2013-09-21 07:37:20 +02:00
parent 38dcd857dd
commit a5b954a563
2 changed files with 9 additions and 9 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -8,9 +8,9 @@
*/
#endregion
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
using OpenRA.Mods.RA.Move;
namespace OpenRA.Mods.RA.Activities
{
@@ -18,11 +18,11 @@ namespace OpenRA.Mods.RA.Activities
public class Heal : Attack
{
public Heal(Target target, WRange range, bool allowMovement)
: base(target, range, allowMovement) {}
: base(target, range, allowMovement) { }
protected override Activity InnerTick(Actor self, AttackBase attack)
{
if (!Target.IsValidFor(self))
if (!Target.IsValidFor(self) || !self.Owner.IsAlliedWith(Target.Actor.Owner))
return NextActivity;
if (Target.Type == TargetType.Actor && Target.Actor.GetDamageState() == DamageState.Undamaged)