Revamp Tiberian Dawn ingame UI
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committed by
reaperrr
parent
4931fc2ca6
commit
a5bd08bd02
@@ -61,13 +61,13 @@ namespace OpenRA.Mods.Cnc
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nodLogo = new Sprite(sheet, new Rectangle(0, 256, 256, 256), TextureChannel.RGBA);
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gdiLogo = new Sprite(sheet, new Rectangle(256, 256, 256, 256), TextureChannel.RGBA);
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evaLogo = new Sprite(sheet, new Rectangle(256, 64, 128, 64), TextureChannel.RGBA);
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evaLogo = new Sprite(sheet, new Rectangle(768, 320, 128, 64), TextureChannel.RGBA);
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nodPos = new float2(bounds.Width / 2 - 384, bounds.Height / 2 - 128);
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gdiPos = new float2(bounds.Width / 2 + 128, bounds.Height / 2 - 128);
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evaPos = new float2(bounds.Width - 43 - 128, 43);
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brightBlock = new Sprite(sheet, new Rectangle(320, 0, 16, 35), TextureChannel.RGBA);
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dimBlock = new Sprite(sheet, new Rectangle(336, 0, 16, 35), TextureChannel.RGBA);
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brightBlock = new Sprite(sheet, new Rectangle(776, 384, 16, 35), TextureChannel.RGBA);
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dimBlock = new Sprite(sheet, new Rectangle(792, 384, 16, 35), TextureChannel.RGBA);
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versionText = modData.Manifest.Metadata.Version;
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}
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