Allow production ownership test to be disabled.

This commit is contained in:
Paul Chote
2013-07-12 22:50:35 +12:00
parent c5089db19c
commit a5cc68efee

View File

@@ -26,6 +26,9 @@ namespace OpenRA.Mods.RA
[Desc("Group queues from separate buildings together into the same tab.")]
public readonly string Group = null;
[Desc("Filter buildable items based on their Owner.")]
public readonly bool RequireOwner = true;
[Desc("This value is used to translate the unit cost into build time.")]
public float BuildSpeed = 0.4f;
[Desc("The build time is multiplied with this value on low power.")]
@@ -122,10 +125,13 @@ namespace OpenRA.Mods.RA
foreach (var a in AllBuildables(Info.Type))
{
var bi = a.Traits.Get<BuildableInfo>();
// Can our race build this by satisfying normal prerequisites?
var buildable = bi.Owner.Contains(Race.Race);
var buildable = !Info.RequireOwner || bi.Owner.Contains(Race.Race);
// Checks if Prerequisites want to hide the Actor from buildQueue if they are false
tech.Add(a, new ProductionState { Visible = buildable });
if (buildable)
ttc.Add(a.Name, bi.Prerequisites, bi.BuildLimit, this);
}