sync checked between clients

This commit is contained in:
Bob
2010-01-23 16:58:00 +13:00
parent 3bb40f7d0e
commit a5d4a6befc
4 changed files with 52 additions and 2 deletions

View File

@@ -5,8 +5,9 @@ using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using OpenRa.FileFormats;
using System.Security.Cryptography;
using OpenRa;
using OpenRa.FileFormats;
namespace OpenRA.Server
{

View File

@@ -1,5 +1,5 @@

namespace OpenRa.FileFormats
namespace OpenRa
{
public static class Exts
{

View File

@@ -41,5 +41,18 @@ namespace OpenRa.Network
}
return ret;
}
public static byte[] SerializeSync( this List<int> sync, int frameNumber )
{
var ms = new MemoryStream();
using( var writer = new BinaryWriter( ms ) )
{
writer.Write( frameNumber );
writer.Write( (byte)0x65 );
foreach( var s in sync )
writer.Write( s );
}
return ms.ToArray();
}
}
}

View File

@@ -67,6 +67,8 @@ namespace OpenRa.Network
var frame = BitConverter.ToInt32( packet, 0 );
if( packet.Length == 5 && packet[ 4 ] == 0xEF )
readyForFrames.Add( frame );
else if( packet.Length >= 5 && packet[ 4 ] == 0x65 )
CheckSync( packet );
else if( frame == 0 )
immediatePackets.Add( packet );
else
@@ -78,6 +80,30 @@ namespace OpenRa.Network
UnitOrders.ProcessOrder( o );
}
Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
void CheckSync( byte[] packet )
{
var frame = BitConverter.ToInt32( packet, 0 );
byte[] existingSync;
if( syncForFrame.TryGetValue( frame, out existingSync ) )
{
if( packet.Length != existingSync.Length )
OutOfSync( frame );
else
for( int i = 0 ; i < packet.Length ; i++ )
if( packet[ i ] != existingSync[ i ] )
OutOfSync( frame );
}
else
syncForFrame.Add( frame, packet );
}
void OutOfSync( int frame )
{
throw new InvalidOperationException( "out of sync in frame {0}".F( frame ) );
}
public bool IsReadyForNextFrame
{
get { return readyForFrames.Contains( FrameNumber ); }
@@ -93,8 +119,18 @@ namespace OpenRa.Network
localOrders.Clear();
var frameData = frameClientData[ FrameNumber ];
var sync = new List<int>();
sync.Add( world.SyncHash() );
foreach( var order in frameData.OrderBy( p => p.Key ).SelectMany( o => o.Value.ToOrderList( world ) ) )
{
UnitOrders.ProcessOrder( order );
sync.Add( world.SyncHash() );
}
var ss = sync.SerializeSync( FrameNumber );
CheckSync( ss );
Connection.Send( ss );
++frameNumber;
}