planes attacking works; post-attack glitches though

This commit is contained in:
Chris Forbes
2009-12-29 17:40:35 +13:00
parent cea2091504
commit a5d8dc5861
7 changed files with 85 additions and 12 deletions

View File

@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class FlyAttack : IActivity
{
public IActivity NextActivity { get; set; }
Actor Target;
public FlyAttack(Actor target) { Target = target; }
public IActivity Tick(Actor self)
{
if (Target == null || Target.IsDead) return NextActivity;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
return NextActivity;
return Util.SequenceActivities(
new Fly(Target.CenterLocation),
new FlyTimed(50, 20),
this);
}
public void Cancel(Actor self) { Target = null; NextActivity = null; }
}
}