planes attacking works; post-attack glitches though
This commit is contained in:
31
OpenRa.Game/Traits/Activities/FlyAttack.cs
Normal file
31
OpenRa.Game/Traits/Activities/FlyAttack.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRa.Game.Traits.Activities
|
||||
{
|
||||
class FlyAttack : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
Actor Target;
|
||||
|
||||
public FlyAttack(Actor target) { Target = target; }
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if (Target == null || Target.IsDead) return NextActivity;
|
||||
|
||||
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
|
||||
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
|
||||
return NextActivity;
|
||||
|
||||
return Util.SequenceActivities(
|
||||
new Fly(Target.CenterLocation),
|
||||
new FlyTimed(50, 20),
|
||||
this);
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { Target = null; NextActivity = null; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user