planes attacking works; post-attack glitches though

This commit is contained in:
Chris Forbes
2009-12-29 17:40:35 +13:00
parent cea2091504
commit a5d8dc5861
7 changed files with 85 additions and 12 deletions

View File

@@ -41,7 +41,7 @@ namespace OpenRa.Game.Traits
self.QueueActivity( new Traits.Activities.Follow( order.TargetActor,
Math.Max( 0, (int)Rules.WeaponInfo[ weapon ].Range - RangeTolerance ) ) );
self.traits.Get<AttackTurreted>().target = order.TargetActor;
target = order.TargetActor;
}
bool buildComplete = false;