planes attacking works; post-attack glitches though
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@@ -41,7 +41,7 @@ namespace OpenRa.Game.Traits
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self.QueueActivity( new Traits.Activities.Follow( order.TargetActor,
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Math.Max( 0, (int)Rules.WeaponInfo[ weapon ].Range - RangeTolerance ) ) );
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self.traits.Get<AttackTurreted>().target = order.TargetActor;
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target = order.TargetActor;
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}
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bool buildComplete = false;
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