[Sync] the world pause state.
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27
OpenRA.Game/Traits/DebugPauseState.cs
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27
OpenRA.Game/Traits/DebugPauseState.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Network;
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namespace OpenRA.Traits
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{
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public class DebugPauseStateInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DebugPauseState(init.world); }
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}
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public class DebugPauseState : ISync
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{
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World world;
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[Sync] public bool Paused { get { return world.Paused; } }
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public DebugPauseState(World world) { this.world = world; }
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}
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}
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