Use proper speech notification for InfiltrateForCash

This commit is contained in:
Oliver Brakmann
2016-01-13 21:55:19 +01:00
parent 2e157b82f4
commit a612ca9c5f
3 changed files with 14 additions and 6 deletions

View File

@@ -2910,8 +2910,16 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (!node.Value.Nodes.Any(n => n.Key == "Minimum"))
node.Value.Nodes.Add(new MiniYamlNode("Minimum", "500"));
if (!node.Value.Nodes.Any(n => n.Key == "SoundToVictim"))
node.Value.Nodes.Add(new MiniYamlNode("SoundToVictim", "credit1.aud"));
var sound = node.Value.Nodes.FirstOrDefault(n => n.Key == "SoundToVictim");
if (sound != null)
{
node.Value.Nodes.Remove(sound);
Console.WriteLine("The 'SoundToVictim' property of the 'InfiltrateForCash' trait has been");
Console.WriteLine("replaced with a 'Notification' property. Please add the sound file");
Console.WriteLine("'{0}' to your mod's audio notification yaml and".F(sound.Value.Value));
Console.WriteLine("update your mod's rules accordingly.");
Console.WriteLine();
}
}
}