Use proper speech notification for InfiltrateForCash
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@@ -2910,8 +2910,16 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (!node.Value.Nodes.Any(n => n.Key == "Minimum"))
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node.Value.Nodes.Add(new MiniYamlNode("Minimum", "500"));
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if (!node.Value.Nodes.Any(n => n.Key == "SoundToVictim"))
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node.Value.Nodes.Add(new MiniYamlNode("SoundToVictim", "credit1.aud"));
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var sound = node.Value.Nodes.FirstOrDefault(n => n.Key == "SoundToVictim");
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if (sound != null)
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{
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node.Value.Nodes.Remove(sound);
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Console.WriteLine("The 'SoundToVictim' property of the 'InfiltrateForCash' trait has been");
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Console.WriteLine("replaced with a 'Notification' property. Please add the sound file");
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Console.WriteLine("'{0}' to your mod's audio notification yaml and".F(sound.Value.Value));
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Console.WriteLine("update your mod's rules accordingly.");
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Console.WriteLine();
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}
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}
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}
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