Use proper speech notification for InfiltrateForCash

This commit is contained in:
Oliver Brakmann
2016-01-13 21:55:19 +01:00
parent 2e157b82f4
commit a612ca9c5f
3 changed files with 14 additions and 6 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Traits
public readonly int Minimum = -1;
[Desc("Sound the victim will hear when they get robbed.")]
public readonly string SoundToVictim = null;
public readonly string Notification = null;
public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
}
@@ -49,8 +49,8 @@ namespace OpenRA.Mods.RA.Traits
targetResources.TakeCash(toTake);
spyResources.GiveCash(toGive);
if (info.SoundToVictim != null)
Game.Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
if (info.Notification != null)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.Owner.Color.RGB, FloatingText.FormatCashTick(toGive), 30)));
}