fix sync-checking in replays
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@@ -41,6 +41,7 @@ namespace OpenRA
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public void Draw( WorldRenderer wr, World world )
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{
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if( world.LocalPlayer == null ) return;
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if (world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().UnitInfluenceDebug)
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{
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var uim = world.WorldActor.Trait<UnitInfluence>();
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