fix sync-checking in replays

This commit is contained in:
Bob
2010-10-21 15:33:24 +13:00
parent 2bcf33661a
commit a61d21e501
2 changed files with 15 additions and 1 deletions

View File

@@ -41,6 +41,7 @@ namespace OpenRA
public void Draw( WorldRenderer wr, World world )
{
if( world.LocalPlayer == null ) return;
if (world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().UnitInfluenceDebug)
{
var uim = world.WorldActor.Trait<UnitInfluence>();