add parameter to ReturnToBase.ChooseAirfield for whether the building must be unreserved

This commit is contained in:
Chris Forbes
2012-09-14 23:14:02 +12:00
parent 605a1eacf6
commit a641c7a87d
3 changed files with 5 additions and 5 deletions

View File

@@ -22,20 +22,20 @@ namespace OpenRA.Mods.RA.Air
PPos w1, w2, w3; /* tangent points to turn circles */
public static Actor ChooseAirfield(Actor self)
public static Actor ChooseAirfield(Actor self, bool unreservedOnly)
{
var rearmBuildings = self.Info.Traits.Get<PlaneInfo>().RearmBuildings;
return self.World.ActorsWithTrait<Reservable>()
.Where(a => a.Actor.Owner == self.Owner)
.Where(a => rearmBuildings.Contains(a.Actor.Info.Name)
&& !Reservable.IsReserved(a.Actor))
&& (!unreservedOnly || !Reservable.IsReserved(a.Actor)))
.Select(a => a.Actor)
.ClosestTo( self.CenterLocation );
}
void Calculate(Actor self)
{
if (dest == null || Reservable.IsReserved(dest)) dest = ChooseAirfield(self);
if (dest == null || Reservable.IsReserved(dest)) dest = ChooseAirfield(self, true);
if (dest == null) return;