Add CashTricklerMultiplier
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@@ -10,6 +10,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -71,8 +72,10 @@ namespace OpenRA.Mods.Common.Traits
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if (--Ticks < 0)
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if (--Ticks < 0)
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{
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{
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var cashTrickerModifier = self.TraitsImplementing<ICashTricklerModifier>().Select(x => x.GetCashTricklerModifier());
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Ticks = info.Interval;
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Ticks = info.Interval;
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ModifyCash(self, self.Owner, info.Amount);
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ModifyCash(self, self.Owner, Util.ApplyPercentageModifiers(info.Amount, cashTrickerModifier));
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}
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}
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}
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}
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@@ -0,0 +1,36 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the cash given by cash tricker traits of this actor.")]
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public class CashTricklerMultiplierInfo : ConditionalTraitInfo, Requires<CashTricklerInfo>
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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public readonly int Modifier = 100;
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public override object Create(ActorInitializer init) { return new CashTricklerMultiplier(this); }
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}
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public class CashTricklerMultiplier : ConditionalTrait<CashTricklerMultiplierInfo>, ICashTricklerModifier
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{
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public CashTricklerMultiplier(CashTricklerMultiplierInfo info)
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: base(info) { }
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int ICashTricklerModifier.GetCashTricklerModifier()
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{
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return IsTraitDisabled ? 100 : Info.Modifier;
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}
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}
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}
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@@ -308,6 +308,9 @@ namespace OpenRA.Mods.Common.Traits
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string SequencePrefix { get; }
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string SequencePrefix { get; }
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}
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}
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[RequireExplicitImplementation]
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public interface ICashTricklerModifier { int GetCashTricklerModifier(); }
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[RequireExplicitImplementation]
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[RequireExplicitImplementation]
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public interface IDamageModifier { int GetDamageModifier(Actor attacker, Damage damage); }
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public interface IDamageModifier { int GetDamageModifier(Actor attacker, Damage damage); }
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