Actor properties consistency improved
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@@ -47,13 +47,13 @@ namespace OpenRA.Traits
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FootprintRegion = footprintRegion;
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CenterPosition = self.CenterPosition;
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Bounds = self.Bounds.Value;
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Bounds = self.Bounds;
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}
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public uint ID { get { return actor.ActorID; } }
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public bool IsValid { get { return Owner != null && HasRenderables; } }
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public ActorInfo Info { get { return actor.Info; } }
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public Actor Actor { get { return !actor.IsDead() ? actor : null; } }
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public Actor Actor { get { return !actor.IsDead ? actor : null; } }
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int flashTicks;
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public void Tick(World world, Shroud shroud)
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