Actor properties consistency improved
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Activities
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protected override void OnInside(Actor self)
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{
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if (actor.IsDead() || capturable.BeingCaptured)
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if (actor.IsDead || capturable.BeingCaptured)
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return;
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var b = actor.TraitOrDefault<Building>();
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Activities
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if (b != null && b.Locked)
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b.Unlock();
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if (actor.IsDead() || capturable.BeingCaptured)
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if (actor.IsDead || capturable.BeingCaptured)
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return;
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var health = actor.Trait<Health>();
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