Actor properties consistency improved
This commit is contained in:
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
|
||||
var capturable = target.Actor.Trait<ExternalCapturable>();
|
||||
|
||||
if (IsCanceled || !self.IsInWorld || self.IsDead() || !target.IsValidFor(self))
|
||||
if (IsCanceled || !self.IsInWorld || self.IsDead || !target.IsValidFor(self))
|
||||
{
|
||||
if (capturable.CaptureInProgress)
|
||||
capturable.EndCapture();
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (target.Actor.IsDead())
|
||||
if (target.Actor.IsDead)
|
||||
return;
|
||||
|
||||
var oldOwner = target.Actor.Owner;
|
||||
|
||||
Reference in New Issue
Block a user