Actor properties consistency improved

This commit is contained in:
huwpascoe
2014-11-10 14:20:19 +00:00
parent 6a425b8636
commit a660bb95b5
58 changed files with 109 additions and 120 deletions

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
var target = inRange
.Where(a => a != self && a.AppearsFriendlyTo(self))
.Where(a => a.IsInWorld && !a.IsDead())
.Where(a => a.IsInWorld && !a.IsDead)
.Where(a => a.GetDamageState() > DamageState.Undamaged)
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
.ClosestTo(self);