Actor properties consistency improved
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA.Crates
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{
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foreach (var a in actorsInRange.Append(collector))
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{
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if (!a.IsInWorld || a.IsDead())
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if (!a.IsInWorld || a.IsDead)
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continue;
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var um = a.TraitOrDefault<UpgradeManager>();
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