Actor properties consistency improved
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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show = false;
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if (!self.IsInWorld || self.IsDead() || self.World.RenderPlayer == null)
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if (!self.IsInWorld || self.IsDead || self.World.RenderPlayer == null)
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return;
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var gps = watcher[self.World.RenderPlayer];
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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if (self.IsDead())
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if (self.IsDead)
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world.AddFrameEndTask(w => w.Remove(this));
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else
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anim.Tick();
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Effects
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if (!self.IsInWorld)
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yield break;
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if (self.IsDead())
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if (self.IsDead)
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yield break;
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Effects
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yield break;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds.Value;
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var bounds = self.Bounds;
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bounds.Offset(pos.X, pos.Y);
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var palette = wr.Palette(paletteName);
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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if (!building.IsInWorld || building.IsDead() ||
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if (!building.IsInWorld || building.IsDead ||
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rb == null || !rb.Repairers.Any())
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world.AddFrameEndTask(w => w.Remove(this));
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