Actor properties consistency improved
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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if (!building.IsInWorld || building.IsDead() ||
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if (!building.IsInWorld || building.IsDead ||
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rb == null || !rb.Repairers.Any())
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world.AddFrameEndTask(w => w.Remove(this));
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